Hey guys I'm back with a new thread. I'm working on a new model, the concept was done by Adrian Majkrzak
http://twitchfinger.cghub.com/. Just a brief description, the necromancer is suppose to be around 7 feet tall. I have a problem with my proportions , the guy looks good without the armor but once that’s added he looks weak. This concept is kind of tricky cause its hard to keep the originality but have the character look strong still. I really want a model that has a strong silhouette. I made another image that I liquify to play around the proportions. So far I feel like the upper body needs to be wider. Please Comment:)
Replies
The size of the leg armor/boot compared to the size of the chest armor is also a big problem.
Lookin' good, though i prefer it without anatomy showing (clothed), as in the concept. Helps sell the animal nature of the character.
I'll get the beard on there soon as possible, really not sure how to do the beard I might use alphas or just sculpt it. as far the clothing I'm waiting to finish the body completely before I model the clothing.
rosterMAP- not sure about thigh guards
PredatorGSR- thanks man for the comment
I really dig the concept for this guy. Kinda seems like your bulking him up to be more powerful were as the concept looks more like he is smaller and more agile. Seems like someone that would be kinda lanky and likely to creep up on someone and use magic rather than strength.
Besides that with the updates thus far I think the armor is going in a good direction. The original shoulder pads reminded me of Shredder's pads. Now they seem kinda more like football pads which is good if you were to keep the body more slender and let the armor bulk him up.
Overall some sweet stuff. Love the subject. Keep up the good work.