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Makkon polycounter
Okay, guys. I trust your advice and skill more than anyone I know on this subject. I'm rusty, 2 years of oxidization. I'm very behind, as you all know. I need you guys to help me out, to point me in the right direction. Links to tutorials, explanations, anything you can do to help me out.

Couple of questions:

-I've seen some simply superb high poly models posted on this site, and the authors seem to post it as though it was made effortlessly (I might have misunderstood). What is the new method for highpoly modeling? It looks like entire characters are being modeling in a very seamless and streamlined way, I want to know what that is and how to do it.

-there seems to be some resources I missed, the ffXII model viewer to be one of them. I'd love to have any resources like this.

-Seems to be a few new facets to textures that I'm n
-anything else I might need to know? Talk to me like a noob. :P

If I have any more questions, I'll ask here. Thank you guys so much!

new questions:
-what is the method for making highpoly cloths? I've seen some of this done in zbrush, How do you do that?

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