here is my new character.i used a concept idea from my icq friend SharD.But i want to make an angry and unique character for my chess set.so here is my wip shot
The definition of the muscles are nice however it
seems as though you have strayed away from the original concept
a little. The character now seems stocky and almost "dwarfish" compared
to the gangly, "golem"-esque like characer in the concept.
I would expect the pawn piece in chess to be a weak piece, but in the right
hands it could surprise and frustrate your opponent. I think you need to emphasize this more in your character. Show it as something initially perceived as weak but with the power to surprise.
Proportionally, give it longer legs. Perhaps a more anorexic appearance which would complement a ferocious and hungry facial expression.
Again, look at Golem (LOTR) for reference. Good luck.
If this is a portfolio piece then you really should stick to the concept. No company cares how well you can free form a model (unless you want a concepting job in which case there are other things to consider) they want to see you reproduce a concept as closely as possible in 3d. What you have looks cool but its nothing at all like the concept. You need to try and pick a concept and stick to it.
Thx for reply Xaltar.I did not tried to follow the concept peice because the contest consists of many characters united by the style and idea.so i went my own way with the concept because i have an idea for the whole chess set and the initial of the concept does not fit to my topic of the chess set
Hmm... to be honest, I have no idea whats happening here. The sculpt is nice, but everything else is just so random, I think its bringing down your piece.
And the colour choice... again, just doesn't make sense man.
Hmm... to be honest, I have no idea whats happening here. The sculpt is nice, but everything else is just so random, I think its bringing down your piece.
And the colour choice... again, just doesn't make sense man.
This.
When I first saw this topic I was pretty excited with where it could go, but I think you took this in the completely wrong direction.
I agree with some of the other comments, one thing I will add is that even if you did decide to stray and go your own way, you stated you wanted to make an angrier version. When I see the concept and your piece side by side I would def. have to say that the concept conveys anger a bit more (or at least fierceness - your piece looks like a friendly old war torn gnome, while the concept looks like a scary as fuck gonna kill me zombie/gnome.)
*EDIT: don't get me wrong - its cool, but I don't think its being conveyed what you want or where you wanted to go with it.
I think you need to get a solid concept down before you start modeling and texturing. Every progressive step seems to go off in a different direction than the last and the whole piece just doesn't match.
As for his metal shoulder guard, there needs to be a strap or something holding it to his body.
Id say go back to your concept and get that down pat before you try and approach the coloring stage.
Replies
mmmmmmmmmm.
seems as though you have strayed away from the original concept
a little. The character now seems stocky and almost "dwarfish" compared
to the gangly, "golem"-esque like characer in the concept.
I would expect the pawn piece in chess to be a weak piece, but in the right
hands it could surprise and frustrate your opponent. I think you need to emphasize this more in your character. Show it as something initially perceived as weak but with the power to surprise.
Proportionally, give it longer legs. Perhaps a more anorexic appearance which would complement a ferocious and hungry facial expression.
Again, look at Golem (LOTR) for reference. Good luck.
And the colour choice... again, just doesn't make sense man.
This.
When I first saw this topic I was pretty excited with where it could go, but I think you took this in the completely wrong direction.
*EDIT: don't get me wrong - its cool, but I don't think its being conveyed what you want or where you wanted to go with it.
As for his metal shoulder guard, there needs to be a strap or something holding it to his body.
Id say go back to your concept and get that down pat before you try and approach the coloring stage.
BTW it is not my overpaint).i know about shoulder guard it is wip and i just was harry to post the image.