Hey guys
Ive been doing 3D for a while now but haven't really done any big projects,
so i though i would try modeling a character of some random concept form the internet to see how i go using someone else's concepts since everything else Ive done has pretty much been my own designs.
so i started this character today.
And these are the concepts I'm using.
I know its not much to show but i have more of a question that i need answering so i though might as well post the model up to see if there is any problems or bad habits people might notice before i get into more detail with it.
Anyway my questions is that when looking at a concept like this how much of the over all detail should i be making straight into the model and how much should i be leaving to be added in with my normal map that i make later in a sculpting program?
Thanks for any responses people might have.
Replies
That edge loop you're talking about which I'm guessing is the one on the stomach does actually join up it just the way it rendered.
Also I'm still working in its form, the post was more about the normal map question that just came to me while i was looking at the concept on deciding on how much detail should be in the model such as the over lapping armor plats on the boot and the 3 dashes on the shin plate or should that be left for the normal map?
Other than that your off to a good start.
Micah
If you didn't see the concepts are on the first post.
anyway any feedback is cool.
thanks