Hello PolyCount!
My name's Vi Ngo. I just graduated from the Art Institute of Los Angeles and am looking for work very soon. I've been watching this forum for a while and this is my first post. I'd like to have professionals opinions. So critique and comments are always welcome.
www.ngo3d.com
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Dont get me wrong, ur work is good... but there is still room for improvement.
A couple of peeps from school and I are working on our very own independent project on UDK.
Please check our thread.. we would love some tips as we move along.
http://boards.polycount.net/showthread.php?t=68927
I really love that first scene though, I think it's your best work. The only thing that stands out to me is that some of the graffiti decals are way too bright.
Great work on your site as well, it's very easy and quick to navigate, and the detailed breakdowns are a lot of fun to dig through.
With hiring at an all time low, and layoffs at an all time high. You are competing against people who have experience and work from shipped titles. You need to make sure your work is amazing, plain and simple. Best of luck!
!! Try creating a scene with bloody footsteps and a person's statue standing right beside it...crying. That should pop the eyes out.
ok Jokes aside.
Your work was great. You need to improvise, Read fantasy / si-fi novels that explain the maps and so on.
I read and imagine my work, than put it down on a piece of paper and spend sometime over it. For example: if I draw a room on a piece of paper, I redraw it, over and over again until I am satisfied with it. (same goes for the character)
Good luck with it.
@ Raggdoll - ZacD mentioned everything that AI's Game Wizard has done in order to achieve a great working game. Just make sure your art style are cohesive and make sure every artist on your team is on the same level as you. That means train them early, everything you know and nothign will slow down your production time. We basically did quarter 1 of preproduction, quarter 2 production, and quarter 3 post production. But only for Legion, we had only 1 quarter to do everything.
It's Paik from the Millagun days..... Man..... I missed those days...
Congratulation on your graduation..
I am in Demo 3 so pretty soon I will be with you hunting for a job...
I like your portfolio and I know your skill level...
My only critique is that I would like to see more of your solo work.
Good luck man and come and see us at school if you feel lonely.. haha..