Hi,
I'm trying to render my model using Xoliul's max viewport shader (no shadows version), but when I'm placing light source, light from it comes from a different direction. Its kinda frusrating and annoying.
If it helps, I'm running it on GeForce 8600GT.
thanks in advance.
Replies
Anyway, try the usual max-tricks. Reset x-form (tools tab), convert to edit mesh and back, attach a box and delete it. Oh, and check that your normalmap is correct (no channels flipped) and that your normals are pointing outwards.
well, I guess thats it I'm indeed using Max 9, though didn't knew that its different from Max 2009. :poly122:
other tricks mentioned here didn't work, but thanks anyway