Hello everybody!
My name is Ilya Nedyal, I've been working in game industry quiet a while without having a normal portfolio site.
Finally after a long time and lots of renders i made it
I'm showing here a few work samples, buts its really just a small part of what i have on website.
If any studios looking for an artist with my skills, I'm available right now.
WWW.ILYANEDYAL.COM
Replies
you finally got the port up huh?
:thumbup:
and a really nice and clean site too
If I might make a suggestion, that is if you haven't already...
Also, I didn't know you worked on Crashday; what did you make for that game? I modded that game so much: it's what got me started with 3D 4 years ago.
Oh and I second applying at Epic! That would truly make you an example for me (not that kicking my ass in the GA compo's wasn't enough for that )
If Epic would hire me I would love to work for them heh, even thought I made some work for their games already.
Xoliul hey, Crashday was one of my first commercial games, even thought I received payment for it after few years the game was released. I created a red car (Modified Ford Mustang) which is on game box, and a Honda CRX, and helped with Nissan sport car.
I'm sure you'll be snapped up in no time.
Are you purely an off-site contract worker, or would you relocate for an in-house job abroad?
i wish i was given time to make assets like that. Very impressed +50pts.
Oh, did I mention I was lying! Great stuff man. I love that first piece, perfect amount of detail.
Hope to get that goood as you.
Good luck for Job search.
I'm sure you'll land something very soon!
Really inspiring stuff and quite honestly some of the best modeling I have seen. Ever.
Texture work is phenomenal too, so many vehicles I see are 'quite' well textured, yours are next level stuff!
Keep it up and good luck with the job hunt, I'm sure you'll have no problem getting hired!
really great stuff.
oooo i just saw the rest of your site. double whammy. inspirational stuff.
Thanks to everyone for that, if only the comments will bring me a good job lol.
Snefer I tried to write a specs for low-poly models and textures on my website, you can see them on top of images. As for hi-poly stuff its just all millions of polys for each model, all of them were created for baking lowpoly models.
MoP For now I'm looking for contract/freelance job, but if nothing good comes out i might consider relocating.
Jet_Pilot I'm using usually 2048x2048 texture for next-gen models, with possibility to scale down.
PollySong If you are asking about render setup for b/w renders, I'm using really dark material for whole model, strong light from top, and a few smaller from sides.
Kevin Johnstone I saw some of my stuff i did for ut03, rubble and various props in GOW2 shots, which is nice for me heh. Well all next gen stuff is about smart reusing.
Thanks again guys!
Everything is spot on and super clean.
Just... amazing!
Bookmarked.
Check it out here:
http://boards.polycount.net/showthread.php?t=67836
Keep it up!
Extremely inspiring work. Great detail and lack of detail all in the right areas to make pieces detailed but not full of unnecessary noise.