Home 3D Art Showcase & Critiques

M4 Sherman

So I made this tank.

Took me about 45 hours, worked on it while I've been working on some other stuff.

M4Sherman.jpg
M4Sherman2.jpg
M4Sherman3.jpg

Replies

  • Paul Pepera
    Offline / Send Message
    Paul Pepera polycounter lvl 9
    You should fix the tiling of the track links; each track link should match with a tooth on the drive sprocket:

    sprocket.gif
  • mLichy
    Looks pretty sweet. The spec seems a bit flat though, and the diffuse could use more tonal variation and some scratches/dirt.
  • Shogun3d
    Offline / Send Message
    Shogun3d polycounter lvl 12
    Nice work. A few crits. The high poly is nicely detailed but I believe you could make more use of bolts, rivets etc. You have a lot of the larger forms correct but lacking small details to balance the high poly model. Only thing really letting down the piece is two things.

    1) Placement of Objects and Sandbags. They're scattered and don't really make sense. They should be bulked and bunched up together to provide additional armour.

    2) Textures - The diffuse is really letting down your piece, I believe you could spend some more time without and definitely pop out the texture. your spec map really doesn't seem to be doing much. You should highlight some edges and exposed paint chippings, which your diffuse don't seem to have in the first place.

    I highly recommend you check out the amount of detail Alina Gal put into the textures on her tank here. This should provide additional reference and ideas you can implement with yours.

    http://www.alinagal.com/tank.html

    Again, with some more time into your textures you should get much better results. Good luck!
  • System
    Offline / Send Message
    System admin
    Not too bad for the time spent.

    Crits:
    The back of the tank wood looks too perfectly cut but how come it has wood on the side anyway? I can see enemy soldiers setting that on fire pretty easily!

    The sandbags are slightly glossy, this makes them look strange, instead would recommend a weave bump/normal and no spec or glossiness.
    Apart from that the main tank texture seem unfinished, looks okay as a base but it's missing grime in all the right places, highlights and shadows around seams. Some scratches might help too.
    Check uv's, the tank is symmetrical so lots of stuff can be mirrored...
  • Pedro Amorim
    Eraserhead wrote: »
    You should fix the tiling of the track links; each track link should match with a tooth on the drive sprocket:

    sprocket.gif

    would love to see the whole picture
Sign In or Register to comment.