I did! I taw a puddy tat!
So this is my
first take on a 'gameready' model...4058 Tris total...I am sure there is much room for improvement...(I am kinda stuck in my SubD workflow...it is really hard, not to apply rules I follow nearly instinctively... ) so shoot me! Give me all you critics, regardless of how harsh they might be...:poly121:
No textures yet (or even UVs....)
(Ignore the missing feathers on his right arm...didn't turn on 'two-sided' in the Material...)
Yeah...he outgrew his cage...and wears what is left of the 'Bad puddy tat'...
Replies
cant wait to see the HP.
I saw a really cool birdcage, and I wanted to do something with it, so the idea with that giant bird, that literally exploded his cage came to my mind...but little more so I postponed it. I found the Bird + Cage-helmet alone a bit drab...I just couldn't think of any good details for the body...until I thought of Sylvester
...did a really crude pencil sketch (when I first had the Idea, to nt forget it :poly121:), but didn't look at it during modeling...the only reference I used was a photo of a canary's head I googled...
Highpoly follows, when I finished and UVed the Low...still tweaking a bit...the swing on his foot should get replaced...it's not big enough to justify the facecount...maybe an Alpha Plane...at least for the wire...