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Army Of One -The Silent One

D R E A M N T
polycounter lvl 13
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D R E A M N T polycounter lvl 13
Hey everyone.Thought I would just post this up here.It was my final entry for the Army Of One Contest being held at 3dtotal.

Enjoy!

WINNINGPOSE.png

Beauty.png

Construction.png

TextureSheet.png

Replies

  • d2king10
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    d2king10 polycounter lvl 12
    You are wasting A LOT of space on the UV layout. Bring them tighter together.

    Also, you might want to consider a different beauty render for him. The way the shadows are hitting him makes it hard to see a lot of detail, and the shadows on his arm throws me off.

    Other than that, I think it looks pretty good!
  • natetheartist
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    natetheartist polycounter lvl 9
    your renders are all so dark, I have no idea whats going on in any of them.
  • garriola83
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    garriola83 greentooth
    your overall silhouette of the character is boring, lots of straight lines and not enough swooping lines. youre wasting tons of UV space, a lot of the clusters could be combined together.

    and you have errors in your normal bake. you know what i mean, those bright yellowish and red spots are errors. light your character nicely so we can see some more.

    you put WAY too much polys on the feet! the FEET!

    work on your spec too, i tend to do the spec and diffuse at the same time.
    i think you might need to go back to the drawing board for the design with this one.

    good luck
  • ZacD
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    ZacD ngon master
    The face needs a focal point or something, that sticker is just weird...
  • zxcman
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    zxcman polycounter lvl 10
    too dark(make brighter shots!cheers!
  • conte
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    conte polycounter lvl 18
    i like it a lot, nice feeling and atmosphere, also style.
  • EggE
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    EggE polycounter lvl 11
    im confused why its so many tris when it seemingly looks so simple to model, why not cut down on some edge loops on the boot or possible the duffel bag on his back. what about the edge loops on the stock of the grenade launcher, take out what doesn't make the silhouette better. im having trouble identifying this guy...is it a creature or is it a guy wearing a mask...how can he see out of the thing? lol. why not keep the bottles in the duffel bag?
    - on the plus, he is unique but you can push him alot farther.
    i saw the requirements on 3dtotal you have 2048 maps to play with...go nuts man lol.
  • D R E A M N T
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    D R E A M N T polycounter lvl 13
    This is all SUPER informative to hear.Half of the things said I had no clue of.Im so glad you guys hit me with this knowledge and your opinions without sugar coating anything.I feel as though next time around I will not make these mistakes thanks to you guys.I will definitely start posting progress on projects in here more often.

    Thank you guys so much!
    ^__^
  • garriola83
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    garriola83 greentooth
    really, were not trying to be assholes but were honest and not bullshitting you when it comes to this stuff. we ar passionate about this and want to see ppl head in the right direction as we want to be in as well. keep crackin at it, saturate yourself with art and everything that involves the arts, and keep going. dont stop. the worst thing you can do is to do nothing.
    peace
  • D R E A M N T
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    D R E A M N T polycounter lvl 13
    Garriola83 - I just wrote that whole post in my sketchbook.Thanks so much man for the support.It really REALLY helps a lot.
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