Hello!.
I need help to find some of the good Tutorials for making Textures for my 3D art (lowpoly models)..I have Photoshop CS4,Photoshop 7 & TheGimp..Anyone which could help me so i can start making better textures !?
Thanks for your attention
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This time it might be the right thread
Replies
maybe give google a try every now and then
if hard surfacing i found that the racer445 and stefan morrell tutorials were very helpful.
racer445
stefan morrell
The 3dtotal tutorial section also has lots of tutorials on texturing
[ame]http://www.amazon.co.uk/3D-Game-Textures-Professional-Photoshop/dp/0240811488/ref=sr_1_2?ie=UTF8&s=books&qid=1262530314&sr=1-2[/ame]
ive been reading through this book and he's got some good hints and pointers.
Although i need a question answering, in the cg society link renderhjs gave, they talk about using photo overlays, given that they are not copyrighted, royalty free etc. is this used in the industry?
Something about it seems like it wouldnt be used often, any info on this?
step 2 texture it posting your progress in a thread in pimping and previews
step 3 use common sense to seperate good from bad advice
step 4 follow good advice
repeat over and over till you get good.
http://lounge.ego-farms.com/ go to the complete series section.
With texturing the only way to learn is by doing it. Start with simple objects like Rhino said, low poly models and do just a diffuse. Once you get good with that start with higher poly models.
So now i'm going to use a hell of time using my photoshop
Are there any tutorials out there for hand painting textures? I've been looking around for quite some time and all I've been able to find is tutorials that use alpha or some type of grunge brush. Or am I mistaken and most people consider hand painted textures as using photoshop tricks with a wacom tablet.
When you say 'hand painted textures' do you mean making the texture map look as though someone has literally 'painted' it, or do you mean using something like a Wacom tablet in Photoshop?
Most texturing guides/tutorials are going to assume that you are 'painting' your texture maps. It is very rare (and very limiting) if you create textures with nothing more than Marquee Select/Copy/Paste/Copy/Paste
In the end, creating interesting maps does boil down to using your Wacom as a canvas and your stylus as a brush. Using unique brushes (including 'grunge' brushes) and alphas can help enhance your texture, but there are some nuances that you really can't achieve without getting your digital paintbrush wet.
Actually, that's probably my 2nd question.
Does Hand Painted mean,
Hand Painted="Looks" painted, i.e. an artist painting a picture.
OR...
Hand Painted=use of Photoshop skills + Wacom + optional (Zbrush/Mudbox)
I don't have any experience in the game industry so I wouldn't know the answer.
That question really just boils down to semantics.