Hello all.
I'm new to Polycount, well by new I mean I've been observing for some time but I'm finally able to post.
(
www.searlee.com)
A bit about myself can be found on the portfolio site however I'll write a bit here for those that do not want to go searching for it. I'm currently studying a
BA(Hons) in Computer Games Modelling and Animation at the University of Derby, England. I'm in my second year but don't really have much to show as of yet because last year was an introduction to the industry with a more broad spectrum encompassing machinima production and design.
This year we are taking all of our work over from Maya into Z-Brush, Unreal 3/UDK and Gamebryo and working with the parallel course
BSc(Hons) Computer Games Programming in order to create games in each of these media.
I'm the only one in my year to have created a full working portfolio website and I would like some critique on the site if it is not too much hassle.
I'd like to remind everyone that it isn't the content that I'm asking you to critique as I know it's a bit sparse and lacking in any real quality at the moment but just the website itself.
Thanks in advance.
Paul Searle
www.searlee.com
Replies
I found navigation pretty easy. Although if it's a portfolio site I kinda wonder why you have that "main" page, and then also the "portfolio" page, since they have the same images on. I would probably just ditch the main page that it goes to ("home" - what is that actually for?) and just make the very first page be the Portfolio page so people get to all your art right away.
I'd also suggest getting rid of the flash viewer, it's much slower and less straightforward than just having the images inline in the page. What I'd do is, keep your main Portfolio page the same, but instead of each link (eg. "Vehicles") going to another list of thumbnails, each of which opens a Flash viewer, you should just have all those large images inline in the page that the initial thumbnail goes to.
So I'd click on "Vehicles" and see all the full-resolution Caravan images in a list, so I can just scroll down like usual and don't have to wait for the Flash viewer to pop up. It means less clicks for the end-user, which is always good, and they get to see your full-resolution art in a much more streamlined (and more web-standards-compliant!) way.
Does that make sense?
Thanks again for the quick replies.
Paul
Ok, so... I've spent the last few day's making my website a lot more like an actual Portfolio site. It's a lot flatter and there's a lot less "crap" about. Not all of the links currently work but a good 90% of them do.
It would be greatly appreciated if I could get some critique on the site.
p.s. I'm still messing with the logo/letterhead thingy at the top but if you feel it's necessary to comment on that then please do.
Thank you in advance for any comments that you leave
Paul
I'm not a very big fan of the effects you use for the little blurbs of text accompanying thumbnails, though. It's making things a bit too garish.
The actual borders on your images/thumbnails are also too gradient-rich and contrasty. It's overkill, I would say.
I really like that you have flythroughs embedded, but those really need to be HD. 720 minimum, to be effective.
@vofff. The font was something I was playing with a lot while I was making it and I do agree with your comments. I think it might be a mixture of the size/font and glowy effects in certain areas so i'll have some more of a play. each piece has been saved into a seperate PSD purely because I wasn't happy with it.
@ Axios. Totally agree with the fact that it's too narrow. I've been playing with all of the background images and such so i'll get it how I want it and how it looks better shortly.
@ MightyPea. The flythrough that I have in there at the moment is purely a placeholder. I forgot to mention that because it was a quicky i uploaded to show someone. I need to make a new version as that is the older version of the map also. Also I'll change the borders and such.
Thanks so much. I'll fix it in the next week and then post again asking if anything else needs changing.
Paul
Thanks
Paul
Picture this. A potential employer looks at your portfolio, likes the first things he/she sees. But then... old art? -Whats this? Ewww... that there wasn't all that good. No I think I changed my mind."
It's quite easy to get stuck on just a few details you don't like and let that influence the general feel of something. Even though the majority/focused things are good.
If your "old" art is on par and just as good as the rest and you want to keep it there call it something else. "Various Art", "Other projects", etc.