Home 3D Art Showcase & Critiques

"Ant Farmer" - Traditional Sculpt

polycounter
Offline / Send Message
Polygoblin polycounter
A few weeks ago, My workstation went down. While waiting for repairs, I decided to work on some concepts and other traditional work. I had this idea for a scene for about a year now, and it seemed like the perfect time for a scupt!

Basic Idea: Old "Ant Farmer" with his faithful pet slug, "Fluffy"

AntFarmerConcept.jpg
Concept

AntFarmerConcept-Sketch1.jpg
Sketching...

AFarmWIP_Progression.jpg
Progression...

AFarmWIP6.jpg
AFarmWIP3.jpg
As of now...

I have my workstation up and running again, and plan to get back to my CG soon. I will work on it here and there.

C & C is welcome and appreciated! Thanks for taking the time to view my post.

Replies

  • HonkyPunch
    Offline / Send Message
    HonkyPunch polycounter lvl 18
    wow. that's pretty badass.
    Good job.
  • MALicivs
    Offline / Send Message
    MALicivs polycounter lvl 15
    ahah that looks great dude, love the slug!
  • achillesian
    Noice, but shouldn't it be an Aphid instead of a slug?

    Ant_feeding_on_honeydew.JPG
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Noice, but shouldn't it be an Aphid instead of a slug?

    To be fully realistic, yes. I wanted something a little cuter and cuddlier. Also, a slug is a lot more recognizable. I have been working hard to keep the character from looking "alien", and a slug helps with that. I think an aphid would read a little more alien than I like.
    However, I never even sketched an Aphid out. I thought about it, but I went with the slug. Depending on how it turns out, I may choose to go with an aphid when I go CG, since the relational size would be accurate. Ill play with some concepts, and hell, if I come up with something, I just may add it to the scene. I got plenty of clay :)
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Got some more done. close to baking, but not yet. I just have to do the right hand and the tool. On that note, I'm still not quite sure what tool I want to give the character. I was planning on building a small rake out of wire and wood, but wanted to see if anyone has any ideas. What could best fit the character, but would be possible to build by hand?

    Here is the new scene photo:
    Scene.jpg


    Gaster:
    Gaster.jpg

    Fluffy the slug:
    Fluffy.jpg

    Extra shot for fun:
    Persp.jpg

    Once I finish the right hand and tool, I will be ready to bake. Should be fun!

    C&C is welcome and much appreciated!
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    I spent a bit doing texture stamps to get the skin texture right, and it came out quite well. It really helps the details POP. Using liquid latex, I copied the porous texture of an orange peel. All kinds of citrus give a different look. This is a naval orange (delicious!), so it gives me a very broad pore system.

    AFSkinTex.jpg

    I did the right hand, but I realized I will have to bake it without the "tool". I opened the hand a little looser to make fitting the tool back in a bit easier. Still havent figured out what tool I'm going to make, but I'll figure it out while I'm baking it.

    AF_RightHand.jpg

    It is ready for the bake. I'm a bit nervous, but I'll just take lots of pictures before I put it in, in case I lose the sculpture. Wish me luck!

    sculpt5.jpg

    As always, C&C are welcomed and encouraged. Thank you for taking the time to view my post.

    AFFaceFinal.jpg
  • conte
    Offline / Send Message
    conte polycounter lvl 18
    really fun work, man! :D
    i like the concept
  • achillesian
    haha "ready for the bake" made me double take

    "i thought this was real medium?!.... oh wait, that kind of bake."
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Base.jpg
    Baked, primed, and ready to paint.

    ....hat and rake are coming.
  • mLichy
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Paint1.jpg


    Blocked out the main colors. Figured I'd work color layers onto these base layers. Should be fun. I've never painted any of my maquettes, so this should be a fun learning experience!
  • warby
    Offline / Send Message
    warby polycounter lvl 18
    this has oddworld written all over it ! :)

    (thats a good thing)
  • ShinsetsuDesuka
    great stuff, its cool seeing someone using traditional sculpting
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Thanks guys :)

    Posting updates to keep the motivation going. Finding time is getting rough.

    Paint2.jpg

    Finished blocking base colors. May have to re-do the farmer's main skin. Thinking its a bit too orange. Think I want to go redder.

    Working on medium details now.

    As always, C&C is welcomed and appreciated! :)
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Starting to get a bit frustrated with painting the color layers. This is my first venture painting a maquette, and I miss the "un-do" button with a heated passion as we speak. However, I hear from other artists that it takes some getting used to, but if you are patient, you can get good at it.

    Paint3.jpg

    ...Lets hope they were right :)
  • ZacD
    Offline / Send Message
    ZacD ngon master
    Needs a bit of an ao pass.
  • LlamaJuice
    Offline / Send Message
    LlamaJuice polycounter lvl 11
    First off, do you go to Full Sail?

    Secondly, I'm liking the redder skin for the ant, however I dunno if I like the green you've chosen for fluffy. Did you consider making him a brownish color as well?... or something to mute his overly cartoony look? I like the model, but the cartoony diffuse is strange next to the "realistic" ant.

    Also, I second the AO pass.
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    LlamaJuice wrote: »
    First off, do you go to Full Sail?

    Secondly, I'm liking the redder skin for the ant, however I dunno if I like the green you've chosen for fluffy. Did you consider making him a brownish color as well?... or something to mute his overly cartoony look? I like the model, but the cartoony diffuse is strange next to the "realistic" ant.

    Also, I second the AO pass.

    Yea, I went to Full Sail! You go? Its a great school. Constantly expanding.

    I agree about the green color. I wanted cartoony, but it seems to be too far on that end of the spectrum while sitting next to the ant. I don't think I want to go brown, but I'm going to experiment with some different color palettes to see what I can come up with.

    Thanks :)
  • LlamaJuice
    Offline / Send Message
    LlamaJuice polycounter lvl 11
    I just finished DRC yesterday for the Game Art degree, I graduate in a few days :P.

    Anyhow, I wasn't saying brown like.. .brown brown... but a brown-green type color.

    Brown_slug.JPG

    Something like that maybe?
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    OH, CONGRATS! DRC is a demanding class. I remember many LOOONG nights in those labs. I'd love to see your reel sometime. I'm trying to get a new one together, myself.

    I see what your talking about. I'm figuring out how to layer this stuff (analog) right now, and I got an idea of how to correct it.
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Pardon my absence. MY other projects are hogging my free time.

    Starting to get the hang of this layered painting stuff. Working the secondary colors and highlights now.
    DSC00955.jpg
    DSC00967.jpg
    DSC00963.jpg
    DSC00961.jpg
    DSC00958.jpg


    NOTE TO SELF: Next time, start with darks, and work up to lights. :)

    Any tips and pointers about how to create a complex finish (to get an insect look)?

    As always, C&C is welcomed and appreciated ;)
  • gsokol
    This is ....awesome... Very nice looking, really digging the detail. Makes me want to have a crack at sculpting!
  • ZacD
    Offline / Send Message
    ZacD ngon master
    try to find a glossy coating. Looks good.
  • Mr_Drayton
    Offline / Send Message
    Mr_Drayton polycounter lvl 14
    Haha, it's fantastic! :O A great piece of work, sure!
    When everything is done, I suggest to add (in certain areas) that kind of translucent paint that make things look like... Ehm, mucus?
    Look at this thing, you'll understand what I'm saying: http://kalapusa.deviantart.com/art/Piranha-Plant-Mouth-136193487
    I think it will add a great touch of realism!
  • Anuxinamoon
    Offline / Send Message
    Anuxinamoon polycounter lvl 14
    respect for anyone who has the patience for that stuff. The great thing is that it looks great too and you painting attempt is actually really good also. Love what you are doing with the skin!

    Great work :D
  • Polygoblin
    Offline / Send Message
    Polygoblin polycounter
    Thanks guys! :)

    I'm going to use different clear gel mediums for the finish. I want something complex, with a lot of variations like in these photographs. I have to be careful though. I don't think I'll be able to simply paint over a mistake if needed.

    Of course, any other ideas would be great, since gel medium is kind of expensive. I'm not made of money! :)
Sign In or Register to comment.