Interactive symmetry? Not that I know of. You can just draw half of the character, duplicate your layer with the art, then go to Edit > Transform > Flip Horizontal.
Then just line them up and you've got symmetry. Is that what you mean?
Wow, I watched the video on the front page of that thing. I'm downloading that program right now. Getting such random shapes will speed up my concept process astronomically.
dunno, I really like autodesks sketchbook pro, very nice drawing tools, very smooth,
and has resetable symmetry axis. closest thing to paper i've found so far.
only seventy bucks off of amazon.
i'd love to see a few things like this put into photoshop,, symetry would be nice, but i would kill to have photoshop do the ~ pan auto tiling that zbrush can do,, that would make me love things
i'd love to see a few things like this put into photoshop,, symetry would be nice, but i would kill to have photoshop do the ~ pan auto tiling that zbrush can do,, that would make me love things
seconding both of these,
i make tiling textures in zbrush because of this, but there still no color layers, FML
whoever picks up the other feature first wins.
so either zbrush needs color layers so i can do all my texturing there
from what i can find brushactions arn`t recorded anywhere you could catch them.
What you could do is make an active listener tool in for example c++ that catches a mousemove from clickstart tot clickend and then redo it after the mouserelease with an offset so you get the symmetry effect.
you could also get a timer in there to define if it was a normal click or if it was a stroke of some sort (adjusting sliders with your mouse would be viewed as a stroke so i don`t know what to do with that )
I even think you could use a wacom api to catch the mouseevents to then get the result you want with the same pressure, opacity etc... applied to the brush
the offset for the exact symmetry would be done by getting the screensize - the mousecoordinates
the only problem with that would be that you should make sure you have your canvas centered to the screen or you use a slidebar to adjust the offset (you could draw a line over the entire screen during adjustment so you see where you are setting the center)
i`m probably going to adjust this post some more if i come up with some more problems
Replies
Then just line them up and you've got symmetry. Is that what you mean?
OMFGBBQ!!!!!!!!!!!!!!!!!!
Alchemy looks pretty neat.
and has resetable symmetry axis. closest thing to paper i've found so far.
only seventy bucks off of amazon.
seconding both of these,
i make tiling textures in zbrush because of this, but there still no color layers, FML
whoever picks up the other feature first wins.
so either zbrush needs color layers so i can do all my texturing there
or photoshop needs symmetry and the auto tiling
What you could do is make an active listener tool in for example c++ that catches a mousemove from clickstart tot clickend and then redo it after the mouserelease with an offset so you get the symmetry effect.
you could also get a timer in there to define if it was a normal click or if it was a stroke of some sort (adjusting sliders with your mouse would be viewed as a stroke so i don`t know what to do with that )
I even think you could use a wacom api to catch the mouseevents to then get the result you want with the same pressure, opacity etc... applied to the brush
the offset for the exact symmetry would be done by getting the screensize - the mousecoordinates
the only problem with that would be that you should make sure you have your canvas centered to the screen or you use a slidebar to adjust the offset (you could draw a line over the entire screen during adjustment so you see where you are setting the center)
i`m probably going to adjust this post some more if i come up with some more problems