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Weird normal map stuff

huhr.jpg

This is a glorified cylinder, but I'm getting lines as you can see from where the smoothness of the hi-poly is being translated onto the low poly. Is this just because I don't have enough loops on there or something else?

Also, the other thing that is bugging me is that I have floating panels on this thing, but the normal map just makes the curvature a little screwy (the top is fine, though). There are a couple of other things as well, as you can see, but not as glaring.

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