Hey all, I kept finding myself having to deal with that kind of scenario today hence I though I'd ask.
I use StraightenEdge alot (Thank you CrazyButcher!!) but many times I wish I could straighten my edges only in one direction. I end up placing my camera perpendicular to that desired edge direction (often tilted compared to the ground), modify my object pivot to be running along the desired direction, then scale stuff down in screenspace parent mode.
I understand I could use a temp grid but they break the modeling flow just as much ...
It's quite a few steps! especially for something that I am sure can be scripted easily (it's very similar to straighten UV scripts, except in 3D). Also I am sure many would benefit from that, either in Max or in Maya.
Here's my current workflow :
Thanks if you can help!!
Replies
1. make selection planar in whatever axis you want (Z in the picture)
2. rotate selection using the screen axis gizmo (not sure if that's the correct term for it).
Please forgive me if this doesn't achieve exactly what you want, just trying to help you out while you wait for a sweet script.
EDIT: Otherwise, you can use the IC.Shape Pivot to instantly set the working pivot perpendicular to the flattening direction, then use AxisProject in WorkingPivot space along Z axis.
http://www.scriptspot.com/3ds-max/straighten-edge
The AxisProject feature is just awesome , Once again ICShape amazed me! I would love to have an option that allows me to straighten selections in screen space using some predefined angles, something like this:
woah!! That is something really useful
Polyboost , also has such feature along with many others. It's under the Loop Tools, and its called straighten
With elements selected:
- left click to activate Pivot instrument
- drag to set Working Pivot
- right click to exit Pivot instrument
- left click to activate Axis Project instrument
- drag along Working Pivot Z to flatten the selection
- right click to exit Axis Project instrument
Is it really too much?
I've used the polyboost method and it works pretty good. It flattens everything between two points so first you have to make sure those points are in the right place which is more prep work.
Launching graphite modeling tools in 2010 is a huge chore, takes a few seconds sometimes for me and unloading/loading the tools when I switch modes it lags. What a let down the ribbon was...
Does the make planar XYZ operate on the local axis or in world space? It might be just as fast to map "affect pivot only" and flatten that way if it does. But I suspect it works on world space? Don't have max open otherwise I would check...
I get the feeling Pior is after a one click solution. Highlight the edges, click and its properly flattened. A bit like the flatten UV buttons they added in 2010.
Jokes aside, you need to specify the minimum amount of information to make the tool figure out what you need. Anyway, what CodeFather illustrated, was what I got in mind plus the "snapping" to certain degrees. I think it is feasible in IC.Shape Axis Align, but I prefer to let its orientation free, and make it angle constrained only when the default "Angle Snap Toggle" is active, inheriting its setting (default 5 degs).
I know someday I'll die stabbed by a transform matrix normal vector
About IC.Shape, it's just another toy, play with it if and when you like, maybe after I swept out every bug (hopefully very soon)
Ha I had a good laugh at that...