Interesting design. I figured the guard was going to be a dragon of some type I do agree about extending the blade length a little though since its looking very ceremonial it could work as is.
Draw over a render of your piece... and determine what the different materials are going to be. If it helps to overlay photo, do that. Get an idea of what this piece is going to feel like done.
The blade is interesting. Could be badass .
Make good decisions about what the different materials are, and let the blade tell some kind of story. It won't read if you're just making a knife with a marble handle, a metal blade and hoping it looks cool.... you have to understand the fiction or story behind your art before it becomes something people can buy into.
I suggest too taking the different pieces into ZBrush and giving them some high-poly action.
Good luck man, hope this helps... keep going, you have some good stuff here.
another small note, try not to make blades with small metal connecting parts. Blades aren't really made that way. Even though it's fantasy, it's gotta be grounded in some kind of reality.
Nice work on the dagger. Recognized it immediately.
I think the inset curve on the blade edge could use another division. You've only given it 4 segments when it could do with one or two more. You've spent a goodly amount of polys elsewhere, should go all out with this one.
what's this blade from? that painting is much better than my hack job... still don't like the piece that connects the "guard" (not much of a guard ) to the blade... looks weird
with the new update -
I should have asked if this was a recreation of an existing blade, but the idea is the same if you're painting it yourself or using reference like the great reference posted by xenobond
So check it out.
1. Too low poly. and the polygon usage is not the best for something like this - if it's going to be a dagger, it's small... so i wouldn't model in the lip of the metal guard. There are some shapes that are getting lost/distorted shown in blue.
2. The handle looks long... not terrible but it changes the weight of the blade
3. If you're working from reference or from a piece of concept art. Don't stop painting the texture until it looks like the object you're referencing. The hard part is done for you (design/concept) for something like this, I'd suggest looking at threads like this one...
If you suck at painting textures (as you said) I'd suggest doing what this guy is doing. and working on painting before trying to paint something on a model.
I may have started to make a point here and failed... but good luck. Peace!
Replies
And I hope it look good.
I very bed in texturing .. xD
but i learn it
Draw over a render of your piece... and determine what the different materials are going to be. If it helps to overlay photo, do that. Get an idea of what this piece is going to feel like done.
The blade is interesting. Could be badass .
Make good decisions about what the different materials are, and let the blade tell some kind of story. It won't read if you're just making a knife with a marble handle, a metal blade and hoping it looks cool.... you have to understand the fiction or story behind your art before it becomes something people can buy into.
I suggest too taking the different pieces into ZBrush and giving them some high-poly action.
Good luck man, hope this helps... keep going, you have some good stuff here.
another small note, try not to make blades with small metal connecting parts. Blades aren't really made that way. Even though it's fantasy, it's gotta be grounded in some kind of reality.
Rock on man,
D
nice idea thank you
After small change, it looks like this.
I hoppe it better xD
I think the inset curve on the blade edge could use another division. You've only given it 4 segments when it could do with one or two more. You've spent a goodly amount of polys elsewhere, should go all out with this one.
with the new update -
I should have asked if this was a recreation of an existing blade, but the idea is the same if you're painting it yourself or using reference like the great reference posted by xenobond
So check it out.
1. Too low poly. and the polygon usage is not the best for something like this - if it's going to be a dagger, it's small... so i wouldn't model in the lip of the metal guard. There are some shapes that are getting lost/distorted shown in blue.
2. The handle looks long... not terrible but it changes the weight of the blade
3. If you're working from reference or from a piece of concept art. Don't stop painting the texture until it looks like the object you're referencing. The hard part is done for you (design/concept) for something like this, I'd suggest looking at threads like this one...
http://boards.polycount.net/showthread.php?t=68416
lots of great info here.
If you suck at painting textures (as you said) I'd suggest doing what this guy is doing. and working on painting before trying to paint something on a model.
I may have started to make a point here and failed... but good luck. Peace!