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Napoleonic Soldier

polycounter lvl 10
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Docm30 polycounter lvl 10
This is something I've been working for the past week and I figured it was time for someone to tell me what's wrong with it, but before you laugh too hard realise that this is the first low-poly human model I've taken this far into completion

austrian.jpg

austrian2.jpg

And the head is the first low-poly one I've ever finished.

austrian3.jpg

I am planning on getting rid of a lot of the lines going down the centre of the head.

Have at it; I can take the criticism.

Replies

  • Baj Singh
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    Baj Singh polycounter lvl 9
    Nice start, just a few crits,

    * It seems very tubular at the minute. Particularly the arms and hands. They need much more definition to give you a better silhouette.

    * The head. Poly distribution could definitely be evened out. Keep the central line down the head. Its good for symmetry and UVW mapping. Don't be afraid of using tri's where minimal deformation will be taking place (unless you are using this mesh as a base mesh for sculpting then tri's are a no-no).

    * Make his eye balls separate to the main mesh (low poly spheres).

    * Fingers are a little short and so are the legs.

    Hope this helps mate.
  • P442
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    P442 polycounter lvl 8
    I agree that the poly flow needs work, but I think the proportions are good.
  • Docm30
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    Docm30 polycounter lvl 10
    I've done a bit more work on this and I am about ready to call it finished, save for a few finishing touches. I've done all I could think of to make the arms less tubular, though once I've done the highpoly I might model some wrinkles into them. I've also decided to leave the eyes modeled onto the head because for an FPS character you won't really ever see too close up, I think they should be fine.

    austrian4.jpg

    Any more suggestions before I move on to the highpoly would be greatly helpful.
  • Ihazard
    Looking forward to seeing how this turns out :) I don't have any crits though, sorry.
  • Ruz
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    Ruz polycount lvl 666
    armdetail.jpg
    did a little paintover. Normally I would try and define the silhouette of the arm also, yours is a bit like a biro, but its a good start.
  • Docm30
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    Docm30 polycounter lvl 10
    I didn't have any time to work on this over the holidays, but I've finally found some time for it. I've worked on the arms and I think I'm about ready to do the highpoly, unless anyone can find something wrong with it.

    austrian5.jpg

    Let me know what you think.
  • Priske415
    Love the idea. I would, however, consider making less of a dip on the boots. It seem to slowly shrink down as it reaches the toe, were in real boots, the foot generally keeps true, with the exception of a dip before the toe.
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