Nice texture work! Head looks great, but those arms and hands need upsizing. Sizewise, your typical hand will roughly cover your face, and with your arms down by your sides, your fingertips should reach roughly halfway down the thigh. Feet look a bit dainty as well. Not super keen on the armor, though, especially the arms, which seem quite plain. The scratches on the kneeguards aren't really doing it for me, either. If theyre scratches from wear and tear, they should extend all the way to the upper edge.
I like, but his face seems too shiny. I don't know if you used a seperate specularity map for his face, but I would recommend amping that brightness down a lot.
In the latest picture it looks like you reduced the width of the breastplate, did you? If you did, good, haha. It was almost to his arms before. It would limit mobility. But yeah, I like how it's looking right now.
One thing, I don't get a sense of solidity with the armor. Wherever there's an end to it and you can see inside, it's just really thin. It looks like he made it out of sheet metal or something.
nice work, dude. as you said on other site, it is just matter of experience to get much higher- keep going and you'll get profit.
looking forward to your next piece. cheers.
Replies
wait for some time friends and i will show you some full body character
Looks great either way.
and just began texturing
One thing, I don't get a sense of solidity with the armor. Wherever there's an end to it and you can see inside, it's just really thin. It looks like he made it out of sheet metal or something.
looking forward to your next piece. cheers.