Hi guys ! i'm trying to replicate the trace that a windhsiled wiper would create when passing over a dusty windshield, like you see in the photo below :
Does anybody have any tips on how to achieve this ? ( i'm using photoshop to create the texture )
Replies
Are you allowed alpha blended textures? If so, that seems the obvious way to me - diffuse texture with dirty parts and clean parts as shown in the photo, then an opacity map where the dirty parts are more opaque and the cleaner parts are more transparent.
You could also use this same alpha value for controlling how reflective the windscreen is - again though, this depends on what shaders and textures you're allowed.
- dust layer
- glass color layer
the windshield wiper pattern will go in the mask of the dust layer, all i need to know is how would i create that pattern ( i've tried creating the semi circles the wiper would describe and cutting out the bits that shouldn't be there, but there must be an easier way)