Hi, this inspired by Thief 3, ( cuz I am such a fan), I made it a month or so ago, however the polycounts and textures are in higher res than the in-game props, and its a bit different, as it is twisted through my perception
I used Mudbox and 3ds Max 2009, and Photoshop ofcourse. here it is
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Alot of medieval allys are very compressed and tight in real life though, so I guess the trick is trying to balance stuff and having it not being to compressed, but yet still giving the illusion that it is a tight space without appearing to cramped.
Have you tried the Dark Mod yet? (see sig) (you need Doom3)
Always cool to see more people making Thiefish content.