Hey all. Been learning a bunch about topology and poles and such, and this is what I'm working on to learn. I'm looking for any and all feedback on the work you see; critiques focused on topology especially. The colors aren't anything specific, though the brown is just "filler" until I model legs and arms.
End poly count will probably be around 10-12k, and I'll be taking her into Zbrush after the model is done. Using 3DS Max 2010 (graphite modeling tools ftw!), if that helps. I'll be posing her eventually and she needs really good skin deformation. I'd also like to note that I had a lot of trouble with her armpits...any help there is great.