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Female character help.

Ello there,

Ive been working on a female character lately, however the outcome was.....dire.

The problem is, im not entirely sure where I really went wrong. Either I made a rubbish sculpt which caused all of my problems from the offset or the sculpt was decent enough to produce a low poly/texture but I borked the low poly/texture.

Either way I think it would be nice to have a couple more sets of eyes look over this. Fortunately I know the outcome is pretty bad however im just not sure where it started getting bad....

Heres the high poly head:

wbvq08.jpg

And the end results in Marmoset:

ruqnf5.jpg

33c2jo5.jpg

Thanks in advance.

Replies

  • Kharn
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    Kharn polycounter lvl 8
    Hey their Im acctually working on my first female model myself(take this with a grain of salt) and from the feedback Ive got Id say maybe shes a bit "heavy" might be an idea to make her shoulders less wide and her upper body less deep.

    I would say the ears could be less visible and the nose to lip distance could be shorter. but its all nitpicking . I dont think its as bad as you seem to belive ^^

    Im shure some more competant people will come round to help you out :)

    Good luck mate.
  • Muzzoid
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    Muzzoid polycounter lvl 10
    pretty good for a first attempt :). On top of this paintver, watch the length of the arms, ASs a general rul the wrist lays at the bottom of the buttocks when straight).

    panitover.jpg
  • Ninjas
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    Ninjas polycounter lvl 18
    This is pretty good, but the arms are big and a bit long. Also the subtle eye make-up is a bit strange for considering the hair and lips.
  • NiGHTS2o06
    Thanks for the feedback.

    I think im going to scrap this character. After looking at it I think I would have a better time starting something like this from scratch.
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