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Nick Hamilton's portfolio

hey fella's so i just finished up my portfolio website and i figured i aught to post it here in case you guys had any suggestions for it. so lemme know what you guys think!:\

www.nickhamilton3d.com

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  • jocose
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    jocose polycounter lvl 11
    I think the overall layout of the site is good. It's easy to get to everything. I didn't have any questions about your work when I was done looking through it.

    I see a few minor design issues though. One is the spacing around your name with the borders of that header box seam a bit sloppy. You might want to make your name a tad bit smaller and make sure the spacing on between the top and left of the page is the same.

    Also, make sure and capitalize the C on "contact" so it matched the other links in the header.

    All the fonts also seam a bit soft. You might want to consider sharpening up the edges a bit Your little skull logo in the upper right looks pretty sharp and the text looks a bit blurry by comparison. If you made the edges of the font pixel perfect it might make the whole thing look a bit more crisp. This particular issue could just be subjective so if you like it the way it is then its probably fine.

    Other than that just be on the look out for any spacing inconsistencies. The more consistent and professional the site feels the better.
  • Shogun3d
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    Shogun3d polycounter lvl 12
    Hey Nick glad you posted your site man. Impressive work, glad you got it all finished.

    The site however seems to be shifting off center everytime I change pages. Double check your center alignments or sizes?
  • Red_Algol
    thanks guys, ill definitely go back and fix up the fonts sharpness and the centering issues, i appreciate it!
  • jocose
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    jocose polycounter lvl 11
    Oh and maybe add some sort of indication as to which section you are in (portfolio, resume, or contact). When the site first loads its a bit hard to tell if I will get more of your work if i click portfolio, when really its just the page I'm currently on.
  • pior
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    pior grand marshal polycounter
    Cool stuff! loving the futuristic scooter. It would be nice to see an alternate texture job, factory new like in the concept too!!

    At first I thought the building was the one from a post-apoc Lola Rennt hehe.

    Nice!
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    cool stuff, I'd remove any non art jobs. Starbucks and Lowe's aren't needed if looking for an art position. you can have a skills resume that doesn't include past art positions if needed.
  • Minos
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    Minos polycounter lvl 16
    Sweet work! Little nitpicking: The background in this shot is obviously not finished: http://www.nickhamilton3d.com/page1_images/NickHamilton3d1.jpg
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