Greetings everyone I just found this awesome forum so would like to share my work with you fine folks. I've recently made a game character called Tauren Hunter based from the World of Warcraft universe. The design and reference photos are actually from the WOW action figure series 3. So basically I wanted to create a WOW character model with nextgen spec similar to Gears of war. It has 12k polygons including all the amours and accessories. Two 2k*2k UV layouts, each with Diffusemap, Specmap, Alphamap, Normalmap, Cavitymap and AOmap. So here's the final render hope you like it. Any comments would be nice, thanks guys.:)
You can definitely see the WoW influence in this piece, but my biggest crit would be that he's way too shiney. You really need to tone down the spec map because your model looks like it has been dipped in oil or something.
Post your wireframe as well if you don't mind. 12k tris seems somewhat excessive for this model. Maybe we could point out places you could optimize your model.
The one thing that really gets me on this is how the eye color fades into the skin. You gotta make something like that really pop, but the model and character looks pretty awesome. You can definitely see your influences.
Replies
You can definitely see the WoW influence in this piece, but my biggest crit would be that he's way too shiney. You really need to tone down the spec map because your model looks like it has been dipped in oil or something.
Post your wireframe as well if you don't mind. 12k tris seems somewhat excessive for this model. Maybe we could point out places you could optimize your model.
Keep it up, and keep posting some more art