sub_roland: sure, it'll be one big texturesheet i guess, maybe it would be wise to sort out the extra props on another sheet, but as its not made for an actual production and he's not going to change his items i think i'll do him on one sheet, right now its all just unwrapped and one one texelratio, didn't start puzzling yet
bbob: i guess thats polyboost integrated 2010? nope i only use that (in 2009) for getting leather bands and laces around stuff, i retopoed him almost only in zbrush and for some parts (arms, staff, legs) i just removed loops and snapped things together in max
I can highly recommend using the freeform step build, for snapping verts onto the highpoly. Now I haven't got much experience with zBrush and its retopo toolset, so I cannot compare it to that, but it made making the lowpoly geo on my toon soldier an utter breeze.
bbob: what i don't like about that way is, that in max you cannot tell one object to be drawn/rendered in front of another, so you'll always hae intersections, zbrushs retopo tools might be... well... lets say limited, but the lines render in front of the highpoly object and i never have any distracting intersections. what would really be helpfull in zbrush is the ability to select edges and add loops, thats a bit of a pain, and some other things topogun or 3dcoat have, but its stable and solid and i don't need to switch the software for the retopo
cycloverid: i'm not sure if i will stick with Marmoset, its just the easiest and fastest way to create nice previews, maybe i'll move into UDK with him, really not sure yet
i've never seen them before, but well, *save to inspirationfolder* they are awesome
ok almost done with the whole retopo and unwrap stuff, will start baking soon, the gaps in the uv space should be enough to be filled with detailstuff one the page is finished, lots of geometry left that i cut in for the baking, from my current polycount i guess i'm going to end up with 15-17k for this one, with all items and deco elements
poor puppies, i should stop
here is pretty much my first zbrush sculpt, haha i hated zbrush back then http://www.polyphobia.de/public/pictures/3d/speedies/head_speedie.jpg
about the hair, the hair around his neck and arms looks basicly like this because of status and ritual reasons, i'll add some items to him, one of them is an afrocomb, the fur on the legs is shorter and less styled because of practical reasons
killing people: he is pure vegeterian and shows how everyone should live, kill little foxes to get a pouch to fill with oat, living in harmony with nature, no industrial livestock farming, killing and hunting carnivores for the fun of it. Also he always eats some caraway to his oat and cabbage to fart less and therefore produce less climate killing methane.
Also this: http://www.straitstimes.com/BreakingNews/TechandScience/Story/STIStory_460511.html
I like it the way it looks. Perfect stylitzed fur adding in planes and trying to make it look
realistic could look great too but i dont think its neccesary.
i'm definitely not going to add alpha planes to the sheeps fur, i might play around with shells but i'm not sure yet if this will look good, what i'll add is wolfs fur with alpha, fox tail and some feathers here and there, i'll see how much i can push into the left texturespace...
i'm already at 20k right nwo with all the extra details, guess i'll optimize the smaller shapes a bit more but it's just the plain mass that really hits the polycount, not sure if i should care or not, in the end it just should look good, guess i'm still fine when i compare it to a game like Uncharted2 and i could still LOD if needed
however... here we go
will send stephan the texture now, maybe i'll join texturing but this was planned as a texturing test for him, so he will do the mayor work on the texture
btw there isn't actually someone who wants to rig that beast so we can bring it into udk and pose it a bit? xD
we are thinking about making an sdk once we are done with him, so maybe someone is interested, but basicly i guess it doesn't give toooo much freedom besides colours, as oposed to lowpoly sdks, where yo can fill anything inside the silhouette
Haha, he looks great man. That background totally works. My only suggestion would be to add more color to the mini bird so it stands out from the staff. Maybe making him a mostly yellow bird would work nice to compliment the yellow badge that the sheep dude has.
hehe my thought was acrually the other way around, yes i'll add some more color to the birdo but won't change the theme compeltely instead i thought of bleaching out the staff to the top
I feel that in a perfect world, that little bird could be animated and would fly around every now and then and land back on the staff as the sheep walked around.
Words cannot express the awesomeness in this thread. Neox you're doing a fantastic job and one can only hope to land on the same level as you one day.
As Arrangemonk said on page 3, I was also expecting a totally different color scheme, something with more PANG! BOW! BOOM! colors. But I could totally see the current one working, very "scottish" feel because of the kilt like pattern on his cloth
i dunno the colourscheme is already set since the first concepts with some slight changes here and there, as the overall design just developed over time, don't know how anyone could expect something different, as it was already there, i mean even the forms imply at least a bit of a direction with the bagpipes the highland kilt, the sporran etc
but well as we are giving it out as an sdk once its done, feel free to play around with your own color ideas
thanks again, i guess i'll get back on him next year... wow sounds like a long time
Hi i realize this is a old post but i am rather new here. and mostly a lurker, wondering if i could play with this model to rig and animate. also if you still have texture files of this.
wow 2009, i didn't expect this to come up again, yeah i think you can find the model+textures in the polycount SDK thread i uploaded it back then.
I have it in my backups for sure but it should be online already
Replies
bbob: i guess thats polyboost integrated 2010? nope i only use that (in 2009) for getting leather bands and laces around stuff, i retopoed him almost only in zbrush and for some parts (arms, staff, legs) i just removed loops and snapped things together in max
I can highly recommend using the freeform step build, for snapping verts onto the highpoly. Now I haven't got much experience with zBrush and its retopo toolset, so I cannot compare it to that, but it made making the lowpoly geo on my toon soldier an utter breeze.
I'm especially interested in the final rendering of this if you stick to Marmoset. The single point light can be limiting.
cycloverid: i'm not sure if i will stick with Marmoset, its just the easiest and fastest way to create nice previews, maybe i'll move into UDK with him, really not sure yet
cheap polypaint, not really textured at all
looks like something inspired from the crazy ratchet & clank birds
http://www.blogcdn.com/playstation.joystiq.com/media/2007/08/rcf_birds_rough.jpg
ok almost done with the whole retopo and unwrap stuff, will start baking soon, the gaps in the uv space should be enough to be filled with detailstuff one the page is finished, lots of geometry left that i cut in for the baking, from my current polycount i guess i'm going to end up with 15-17k for this one, with all items and deco elements
dude your stuffs awesome! could you liink me to like your first ever zbrush model just so i know you are human?
only thing maybe im not sure is about is the way that his fur ends on his arms... compared to that of the legs?
here is pretty much my first zbrush sculpt, haha i hated zbrush back then
http://www.polyphobia.de/public/pictures/3d/speedies/head_speedie.jpg
about the hair, the hair around his neck and arms looks basicly like this because of status and ritual reasons, i'll add some items to him, one of them is an afrocomb, the fur on the legs is shorter and less styled because of practical reasons
killing people: he is pure vegeterian and shows how everyone should live, kill little foxes to get a pouch to fill with oat, living in harmony with nature, no industrial livestock farming, killing and hunting carnivores for the fun of it. Also he always eats some caraway to his oat and cabbage to fart less and therefore produce less climate killing methane.
Also this: http://www.straitstimes.com/BreakingNews/TechandScience/Story/STIStory_460511.html
thanks guys
haste was mit alpha vor?
die locken schreien nach guten shells oder alpha planes ..
realistic could look great too but i dont think its neccesary.
i'm already at 20k right nwo with all the extra details, guess i'll optimize the smaller shapes a bit more but it's just the plain mass that really hits the polycount, not sure if i should care or not, in the end it just should look good, guess i'm still fine when i compare it to a game like Uncharted2 and i could still LOD if needed
however... here we go
will send stephan the texture now, maybe i'll join texturing but this was planned as a texturing test for him, so he will do the mayor work on the texture
btw there isn't actually someone who wants to rig that beast so we can bring it into udk and pose it a bit? xD
we are thinking about making an sdk once we are done with him, so maybe someone is interested, but basicly i guess it doesn't give toooo much freedom besides colours, as oposed to lowpoly sdks, where yo can fill anything inside the silhouette
udk shot's lookin nice... and the mini bird
lookin forward to textures
small mockupshot with some awsum photobackground:
I feel that in a perfect world, that little bird could be animated and would fly around every now and then and land back on the staff as the sheep walked around.
on the side, effin cool conceptart, i really enjoyed it.
keep on!
arrangemonk: how comes? the personification of scotland, how could he be in a desert? xD
thanks guys
As Arrangemonk said on page 3, I was also expecting a totally different color scheme, something with more PANG! BOW! BOOM! colors. But I could totally see the current one working, very "scottish" feel because of the kilt like pattern on his cloth
Awesome job so far!
but well as we are giving it out as an sdk once its done, feel free to play around with your own color ideas
thanks again, i guess i'll get back on him next year... wow sounds like a long time
I have it in my backups for sure but it should be online already
I thought the "you are keeping busy" comment was pointed to the Moon Studio stuff.
Meh.. still Boss. =]
shows how little i developed since 2009 i guess