Aw wtf man, this is one of my most anticipated games! Home grown and all, to me it is the shining stone in the troubled Australian industry. With you Hazard and a bunch of my other friends working on it, I would've gladly bought this.
Aww, what the fuck! This game looks pretty dope. The art looks a little dated, but it's still very well done and this universe in the video look really promising. That really sucks man, sorry to hear about this. Sucks you worked for that long only to see this happen, Gah! Lame.
It was bound to fail anyway, you can't use the word "Edge" in game titles anymore. It has been forbidden!
If I ever make an indy game, I will name it "The edge of the edge's edge II: The edgy edge" No matter what the game is or about, and even if it isn't a sequel.
It was bound to fail anyway, you can't use the word "Edge" in game titles anymore. It has been forbidden!
Dude, Tim Langdell did sue us - theres an article on kotaku somewhere about it as well, about 3 weeks after it was public that he sued Fuzzyeyes was when the latest petition to have Tim Langdell removed from the IGDA thing went around. LOL.
ZacD: I cant really comment - you know the drill! But it was coming together slowly!
jocose: There could be ? maybe ? hopefully ? Im not sure man I would hope someone does!!
Justin_Meisse: We sure did man, he sued Fuzzyeyes. there was some agreement made between 2 parties - one can only speculate that Tim somehow got some cash whilst we were hard up enough as it was to develop the game!
This makes me so sad..
I was really looking forward to playing this game, most developers in Brisbane (and Australia) work on licensed games.. I was excited to see such an original IP being developed locally. I hope this doesn't deter other developers from taking risks...
Hey guys thanks for the words, I think we all wanted to finish the game and get it out there real bad. - We had a pretty small and passionate team and we all wore many many hats.
So whilst I was building characters, I was also working some effects, lighting, shaders, post process / it was a bit of megamix, so the folio could be filled out with quite a range of stuff for a lowly character artist!
The thing that burns alot is that we arent able to show the work weve done as the project is in some kind of limbo - its not 'official' that the ip / game is dead therefor we arent allowed to put up everything we did.
Apart from the odd tumbleweed, and ominous howling wind, the studio is devoid of all life if that answers the questions regarding how the studio is doing now.
I'm doing my best to try and get an official OK to release some of my work ( Main characters )
Its funny to hear you guys comment on the blood, I remember myself and the lead animator spending many a late night working on variations until together we came up with something we liked and when we eventually got an effects artist he added his tweaks and there you have it haha!
It was sweet the blood spats spawned decals on the ground, on you, onto other enemies - you could potentially get into a rediculous bloodbath in some of our test levels with unlimited spawning enemies... at least... i thought it was fun :P
It's such a fucking shame that the small but passionate teams can't seem to make it in the gaming industry! A lot of them have such great and original ideas, they're not just pumping out boring, generic shooters for the masses. The very essence of gaming is dieing with these teams!
I'm sorry to hear about this. I was actually really looking forward to this game. When I saw the trailer awhile back I sent it out to out whole studio, and it definitely got a lot of attention.
It's such a fucking shame that the small but passionate teams can't seem to make it in the gaming industry! A lot of them have such great and original ideas, they're not just pumping out boring, generic shooters for the masses. The very essence of gaming is dieing with these teams!
I don't think that's true, a small team should just set it's goals accordingly. You can't make a mmo bigger than WoW with 10 guys and buckets passion, you're gonna need the people. That doesn't mean small teams can't make great games, they will just be a bit smaller / focussed.
Oh wow, I'm really sorry to hear all this. What a tragedy. Steampunk is something you don't really see a lot of in games yet, and tends to be pretty popular in the crowd. At least, the last anime convention I went to was full of people decked out in their steampunk gear, and that's the kind of crowd I'd expect to be buying video games.
yea.. real shame this is... a game that actually got my attention ;o really feel sorry for you guys tho man! hope u can at least show what you worked on!
Is there any chance that could post some of the art that you did or is that still under wraps?
Hey Marcus, nah I'm currently trying to work something out with my former boss, but its not looking good unfortunately due to the 'situation' the game is currently in.
so... the game is getting outsourced (just asking out load, you probably can't/shouldn't answer :P)? coz that would be the shittiest thing to happen ever. We need more games like this getting made down here :poly118:
I am not one for these types of games in most cases (though my tastes have been changing). It looked like a pretty neat game. It's a shame that creativity, design, and time go down the drain when developers follow the route of cash express.
I must say that the environments looked pretty badass from that trailer!
Replies
If I ever make an indy game, I will name it "The edge of the edge's edge II: The edgy edge" No matter what the game is or about, and even if it isn't a sequel.
was this unreal?
...really hope it's just a rumor but looks like things are goin downhill everywhere atm.
Dude, Tim Langdell did sue us - theres an article on kotaku somewhere about it as well, about 3 weeks after it was public that he sued Fuzzyeyes was when the latest petition to have Tim Langdell removed from the IGDA thing went around. LOL.
ZacD: I cant really comment - you know the drill! But it was coming together slowly!
jocose: There could be ? maybe ? hopefully ? Im not sure man I would hope someone does!!
Justin_Meisse: We sure did man, he sued Fuzzyeyes. there was some agreement made between 2 parties - one can only speculate that Tim somehow got some cash whilst we were hard up enough as it was to develop the game!
00Zero: Yeah Unreal 3.
Also I was looking forward to this game, looked interesting.
That blood was fucking crazy too btw.
my real question is, do we even need another halo?
FOR FUCKSAKE
get this game out there, ARGLBRGBLGEGLBLREFG
What's the deal with "Edge" thing though? I feel like I'm missing out.
My rage is about to go over the edge.
Also, fuck Tim Langdell. Scavenging motherfucker.
And that was the best blood i've ever seen in a game.
You had a great looking game going there, Hazardous. Best of luck with whatever happens from here on in.
I was really looking forward to playing this game, most developers in Brisbane (and Australia) work on licensed games.. I was excited to see such an original IP being developed locally. I hope this doesn't deter other developers from taking risks...
So whilst I was building characters, I was also working some effects, lighting, shaders, post process / it was a bit of megamix, so the folio could be filled out with quite a range of stuff for a lowly character artist!
The thing that burns alot is that we arent able to show the work weve done as the project is in some kind of limbo - its not 'official' that the ip / game is dead therefor we arent allowed to put up everything we did.
Apart from the odd tumbleweed, and ominous howling wind, the studio is devoid of all life if that answers the questions regarding how the studio is doing now.
I'm doing my best to try and get an official OK to release some of my work ( Main characters )
Its funny to hear you guys comment on the blood, I remember myself and the lead animator spending many a late night working on variations until together we came up with something we liked and when we eventually got an effects artist he added his tweaks and there you have it haha!
It was sweet the blood spats spawned decals on the ground, on you, onto other enemies - you could potentially get into a rediculous bloodbath in some of our test levels with unlimited spawning enemies... at least... i thought it was fun :P
How far did you come to finishing the game?
Anyways, best of luck to you, Hazardous.
Hope you all land on your feet. Best of luck.
I don't think that's true, a small team should just set it's goals accordingly. You can't make a mmo bigger than WoW with 10 guys and buckets passion, you're gonna need the people. That doesn't mean small teams can't make great games, they will just be a bit smaller / focussed.
Still a shame though
LOL !! right on queue!
Ohhh man no comment, Ive got nothin left in the tank.
Theres just so much that needs to be said, but aside from being unprofessional its generally frowned upon and bad form so I'll leave it at that.
Hey Marcus, nah I'm currently trying to work something out with my former boss, but its not looking good unfortunately due to the 'situation' the game is currently in.
I am not one for these types of games in most cases (though my tastes have been changing). It looked like a pretty neat game. It's a shame that creativity, design, and time go down the drain when developers follow the route of cash express.
I must say that the environments looked pretty badass from that trailer!
well if it comes out then I can only pray it's good and will satisfy my long hunger for games that remind me of Legacy of Kain.
"lowly character artist!"
ha, you are a god compared to me!
Sorry to hear you had your job/game stolen out from under you Hazardous, I can only imagine how angry and sad I'd be if that had happened to me.
Hopefully that deal goes through and you can at least show your work publicly.
Best of luck finding new employment.