Hello everyone,
I need new eyes on the silhouette and also how close it is to the concept.
After I am happy with the model I will post the textures later, have to work out a color scheme, the ones on the Cataclysm screenshots are dull in terms of color scheme. But they fit the mood well for the starting area, but I doubt this will work the same way ( in terms of the same color pallete) It wouldn't look good when it is by itself imo. Let me know what you guys think.
Thanks for the support
Replies
turpedo: hey man, good to hear from you. I agree on everything you said, thanks. I will re-post with the changes.
What about the color pallete? Do you think I should go for the Worgen area, or create my own?
For the color pallete change it to what type of story you want to tell. When you see the city they've made you can tell right away they're going for this sad kind of foreboding story. If you think you can do it with more interesting colors or want to do something different then go for it.
I am pleased with it, I will post a color pallette/ paintover tonight and then go from there.
WE ARE EXPECTING HAND PAINTED TEXTURES
Number 2, the edges are too straight, needs to be more crooked.
same with number 3.
Life has taken me away from art this entire week, and the internet stopped working for the entire neighborhood :S
-Yes it is going to be hand painted offcourse lol- it is WoW
Updates: Decided to go with this color palette-
Also looks like your UV's may be a little squashed at the top bevel on the building.
Can't wait to see some updates.
good job so far
If I'm brutally honest, I think you could knock the purple tone back very slightly. I like the variation it adds but the way it's tiled, it stands out too much I think. As a whole, the texture/colour palette looks nice, but I think if you toned down the purple and then boosted the overall levels a bit, it might look nicer.
Also, is the roof unwrap final? I know it's tricky with that roof shape but the tiles aren't aligned quite right on the hips. I guess it's a tradeoff with texture distortion though.
Looking forward to seeing this develop!
looks great though, but that just came to my mind.
Thanks for all your comments and positive support
As creation22 mentioned, this is a WIP so not really worth the time to refix every UV space. It is for show's sake really.
On the other hand I agree with most of the things you guys said. I am not sure if I want to Uniquely UV everything or just apply tileable texture to certain areas and go from there, just like how Blizz does it with WoW buildings. I know if I uv it all and make it all unique spaces I will for sure have more control over the entire thing, but at the same time you might not see the detail from this distance.
I create tileable texture for practice and saves time if I decide to manually relay it ontop of the Unique uv, because you will end up stacking layers next to one another with zero seams.
Updates: 'forgot to thicken highlights, sorry!'
I personally think there is way too much tiling going on, not sure if it is working atm. Might actually have to put pieces together in a unique UV afterall...Tell me what you think (yes, lighting is flat atm- for show purpose not final )
Raises hand
<lurk>
I think if you painted the purple tile a bit more to match the rest in color it would help with the tiling. They really pop out and show the obvious tiling more than anything. I don't really play wow anymore and not much into that style so I could be wrong on it all.
ne ways, its looking good.
They would appear to be more slate than metal, since I honestly have never in my life seen a metal shingle or roof(outside of tin roofing on houses, or aluminum/corrugated aluminum on industrial complexes).
Keep us posted!
Looks good, although I think you could add more fine details into the texture without detracting from the style.
Nice use of colors for the shadows.
Damn! I wish I saw this thread earlier. I'm loving it so far, but there's one really small thing that's bothering me. In the concept, the sides of the stairs aren't as long as they are in yours. I think that the fact that they're short and stubby adds a good bit of character, but that's just me being nit-picky.
So on that note, Badabababaaaa I'm lovin' it ^_~
thanks for your support. I will go ahead and finish the tutorial.
I will fix the stairs, the mortar is done like that on purpose- I saw a chimney close to that in WoW. As for the fine details if you notice in the renders from that distance even if the shingles are a bit large, they just wont show. Yes, it definately will make the texture sheets look prettier but as far as this project not worth the time, unless offcourse I change my mind.
I will keep you posted.
I love hand painted textures, however trying to figure out how to do them on my own is... tedious
The roofing is my favorite so far Keep it up, I can't wait to see the final or tutorial!
Tutorial Release!
download link: http://uploading.com/files/8ed7mf24/HandPainted_Tutorial.pdf/
I appologize that it was not a video, did not really have time. Did something modest to give back as the community has given me tons! Enjoy, tell me what you think.
One thing you could have done is to cross the edges to tile it better, it wouldn't show the squared space where you painted.
Indeed awesome painting skills. Matching quite nice WoW style.
I appreciate all your honesty, I hope the tutorial helped give you guys a jump start and the rest is on your own
Right now they seem much tighter and less painty than WoW's texture style. I'm having a hard time finding the exact images for an example via googling. Have you looked at the WoW model viewer before? It's pretty helpful for picking the stuff apart. Good stuff overall, keep it up!