The blood and scratches seem too over done imo, and sort of random.
Less is more with this sort of thing.
The specular is what def needs the most work.
I think if nothing else you should hit the edges with a highlight to make them pop more.
The sharpness of the high poly (the front top curve above the eotech logo) it seems way too pinched in that area imo. If you look at your reference there is a much smoother transition in that area. Sorry I didn't see this to crit earlier on that one.
Anyways, your doing a very nice job so far, but there are still some tings that you will want to clean up, particularly with your scratch detailing.
I think the biggest flaw as far as I can see is the smoothing on your low poly. Either break the UV up or add some chamfering. Or of course, use different smoothing groups, if the model format supports it.
i like the idea of someoen handling it while covered in blood, but in that case do like some bloody fingerprints or something on it in a place where it would be gripped,, now it looks like some one stores it in a rock tumbler filled with rocks and gibs.
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actually, i dont wanna know
I know that can get really messy....
Less is more with this sort of thing.
The specular is what def needs the most work.
I think if nothing else you should hit the edges with a highlight to make them pop more.
The sharpness of the high poly (the front top curve above the eotech logo) it seems way too pinched in that area imo. If you look at your reference there is a much smoother transition in that area. Sorry I didn't see this to crit earlier on that one.
Anyways, your doing a very nice job so far, but there are still some tings that you will want to clean up, particularly with your scratch detailing.
Good luck!