This question is for Modo users. I'm having trouble with the UnrealASE Exporter. Can someone tell me how do you place the arguments correctly to set the proper gameunits for Unreal?
I think its more a fault of Epic for still betting on the outdated 3dsmax specific ASE format (3ds ASCI format). If you have max as well maybe have a look at the files in a text Editor and compare them. It might be perhaps just fixing some typo stuff.
This might help perhaps: http://board.flashkit.com/board/showpost.php?p=3830805&postcount=6
Unit System = Game Units
Default Unit = Game Units
Meters per Game Unit = 1.0
Up Axis = Y
Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser view...
Replies
This might help perhaps:
http://board.flashkit.com/board/showpost.php?p=3830805&postcount=6
System -> Preferences... -> Accuracy and Units
Unit System = Game Units
Default Unit = Game Units
Meters per Game Unit = 1.0
Up Axis = Y
Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser view...