Hey guys! We were given this concept art from quake and told to do our best job modeling a high poly of it, so this is my work so far.
This is my first time doing sub division modeling, any pointers would help!
lemme know what you guys think!
and the wireframe
Replies
i probly should have posted that first haha
Also if you're going to bake this down to a normal mapped low poly asset keep in mind that any inset details that you want to show up in the normal map should go like \_/ rather than |_| otherwise they won't get picked up in the bake.
Hope that helps