Hey guys! We were given this concept art from quake and told to do our best job modeling a high poly of it, so this is my work so far.
This is my first time doing sub division modeling, any pointers would help!
lemme know what you guys think!
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and the wireframe
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Replies
i probly should have posted that first haha
Also if you're going to bake this down to a normal mapped low poly asset keep in mind that any inset details that you want to show up in the normal map should go like \_/ rather than |_| otherwise they won't get picked up in the bake.
Hope that helps