Hello,
I'm modeling a small scene in Maya and setting it up in UDK.
Within this scene, I have a structure that is utilizing two tiling textures. My goal is to be able to lerp the two textures but to have the alpha mask from one of the diffuse maps not tile. The only way that I know of doing this is by setting up different UV channels in Max to achieve this.
Does Maya have this kind of solution?
Thanks!
Replies
After you did this, and lets say you want to edit that, you go to your object, press RMB and hold, under "uvsets" you select the set that you want. I hope I've help somehow.
Unreal's Actor X has a maya .ase exporter: http://udn.epicgames.com/Two/ActorX.html#Maya Exporter Plugins