saw this in another thread
no matter what i do my model isnt likely to break the entire build before an important deadline.
rather then derail it I felt I could share an episode of game breaking:
One day an internal build of WAR went a little goofy and a common world model (say a rock or bush) got replaced with another random model in the game. Unfortunately the model that got swapped in was a rough in model i made of boat.
The boats didn't have a concept but they were to have a roughly banana shape, as I joke I whipped up a quick banana texture for them. So giant bananas, about the size of buses, floating down our version of the Nile river.
In order to tell what the model name is you can ctrl+click on it but it only works if the model has collission, which the bananas didn't. Someone has a video of the bananapocalypse, hopefully it gets on the web one day.
feel free to share some of your game breaking moments.
Replies
It also contained the spec, and was supposed to be a low spec surface. So without a spec channel defined, it was full spec in game. The only way I solved it was finding a ancient Photoshop plugin, super png, that exports the png with an alpha channel versus making the image transparent.
(turn down the speakers it was a rickroll vid) also our game engine...
[ame]http://www.youtube.com/watch?v=-GpS7zRUEXo[/ame]
Dekard: What game is that? Or should I ask what game is that going to be?
That often enough breaks games just fine ;D
Total Fucking Bugbear
per...his wife is in a coma
"hey! the models are missing again!" x_x
not that Im saying it got fixed with new data, I still had that problem lol
My favourite bug of all the titles I've worked on, though not one that I causes, is another from Pony Friends - the woodpecker hallucination. One of the major sections of Pony Friends is a first person trail ride where you can take pictures of animals, Pokemon Snap style. At one point due to some peculiar spline placement, you'd be riding along when a woodpecker would gracefully flat spin through your view like some acid induced hallucination.
BAM
this is why I 3point studios
[ame]http://www.youtube.com/watch?v=SP5c_MEs9mo[/ame]
both, while unfortunate if you take pride in your work, you still have to laugh at it cause it really is damn funny.
while I wish I had some funny stories of games that would break where I work.. sadly, no such awesomeness exists. Usually when I commit something that's broken, the game just won't build. And the worst it can get visually is nonsensical sprite frames.
Though, I was witness to some hilarity in the animation studio I worked at for 2 years... our software was sheit.. .and sometimes the vector bits would animate on their own... like parts of a character popping off, circling aorund the screen and popping back on.
[ame]http://www.youtube.com/watch?v=BJXJ8Mowy2o[/ame]
Too bad about the crash(es). Hehehe