http://www.pixologic.com/zbrush/zbrush350r3/
ALL MAJOR PLUGINS ARE NOW BUILT IN TO LATEST RELEASE.
and a quick EDIT: apparently our same links could be updated, or they will email us automatically. said it could take a few days for your new download link.
Pretty huge upgrade for a release of what's still considered 3.5. Polish brushes look pretty incredible, especially since there was a decline in the quality of the "flatten" brushes since 3.1. They definitely seem to fill that void, without limiting yourself to a planar brush.
Anyway, I can't seem to figure out how to download this...but i'm working on it.
Replies
Man I wish i had this version for this last milestone...would've helped me a ton!
B
IMPORTANT NOTE: R3 HAS NOT YET BEEN MADE AVAILABLE FOR DOWNLOAD. WE WILL UPDATE THIS ANNOUNCEMENT ONCE IT IS AVAILABLE. PLEASE DO NOT CONTACT SUPPORT INQUIRING ABOUT DOWNLOAD AVAILABILITY. THANKS!
ZBrush 3.5 aims to bring you creative freedom and an end to technical constraints. With new features like ZSpheres II, ZSketch, Quick Sketch, Surface Noise, Planar brushes and many other new enhancements, your art will reach a whole new level.
With this new version, we have refined and added to ZBrush's already exceptional toolset, improving the natural traditional media feel that ZBrush is famous for. We've made it easier than ever for you to create organic characters, mechanical objects, environments or product designs. If you are an illustrator, VFX or video game artist, product designer or just a hobbyist passionate about 3D, ZBrush is for you!
We invite you to discover the main new additions to ZBrush 3.5 - enhancements that are the foundation for the upcoming ZBrush 4! In addition, both versions are free upgrades for all registered ZBrush users!
Watch the demo movie and read the "What's New" info at http://www.zbrushcentral.com/showthread.php?t=077864
This update will not change your version 3.5 serial number. If you already have a current download link for version 3.5 you can use it beginning 11 - 24 - 2009 to download the new version. (Please note that the download link is in the same email as your serial number. It is NOT the link that was originally used to create your upgrade account.) We will update this announcement as soon as it is ready for download.
Also beginning tomorrow, Cleverbridge will be renewing download links and sending them to the email addresses on record for all users who have previously upgraded to or purchased ZBrush 3.5. If you already have version 3.5 or 3.5R2 there is no need to contact Pixologic. Simply watch your email box for the notice from Cleverbridge. Please be aware that it may take a few days for them to send all emails.
If you are a PC user who has not yet upgraded to version 3.5, please go to https://support.pixologic.com. Register on the Support site, then create a ticket in the Upgrade category. Be sure to include as much info as you can concerning your ZBrush license purchase so that we can locate your account and upgrade you as quickly as possible.
Note for Mac users: Now that ZBrush 3.5 has been finalized, we will continue updating ZBrush for the Mac OS X platform.
Edit: I still find it hilarious that in their press release, they bolded this: As if it's some kind of major breakthrough...
Edit2: That boolean stuff looks niiice... hopefully it'll be stable and predictable, could be really useful!
I think they just started sending out e-mails; I just received mine a few minutes ago.
nothing so far over here
also MoP, i found the right click to be equally amusing
edit: happy already. got it, running it, loving it.
so. i map my key to save as. hoping they might've tuned its behaviour in this release. like. made it INTUITIVE or something. like it says in their videos. nope. have to enter the save dialog every time. ok. check prefs. maybe i'm missing something. nope. ok. so it looks like i'm gonna have to enter windows save dialog. and overwrite my file
every
fucking
time
.
not two minutes into the app and you find they still have not addressed the ridiculously stupid gaps that have existed since v2. awesome
here is a funny trial with one of the brushes, kind of interesting how it works:
[ame]http://www.youtube.com/watch?v=DC6WUMjCc18[/ame]
Tacit, what did you expect lol :P
you can not go back up and down in levels as it creates the end result as a new subtool
finally, the new mesh is made up of triangles and as a result you can not create a new reconstruction
no pics... sorry... but it did happen... i swear
there is a remesh resolution setting for each individual subtool that can be adjusted to create a higher resolution mesh for the final output which will eliminate the lumpy factor
regardless, it is a cool tool to make small little pieces and parts quickly, but not something you would want to try on a full model... losing subd levels on a larger model isn't worth a boolean op.
however, if you use this feature on a purely conceptual basis for larger models, it could be very efficent if your workflow entails a full retopology on a low/mid level concept sculpt.
It's kinda sad that to hear that it creates triangles tho. That means no proper subdivision or sculpting after a boolean, unless a reproject is performed ...
However that also means it does not beat 3DCoat yet in that kind of scenarios Go 3DC!!
In the meantime purchasing 3DCoat took me about 3 seconds, compared to 3 days of waiting for a Zbrush email. PAIN!
coolness! i only did two quick and dirty slop bucket menageries of cubes and trash, and each ended up with triangles. i am sure it would depend on your settings and how ridiculous your boolean op would be in the end.
were you able to reconstruct afterwards? i only found out that my end result had triangles when i got an error message from trying to reconstruct.
Its fun to polish out all of the centerline bugs of my r2 models
they have a 20min walkthrough on some of the new stuff over at zbc http://www.zbrushcentral.com/showthread.php?t=078030
On the negative side the issue still remains after converting from zsketch to polymesh using unify skin mesh i find that i am still getting some artifacts between zsketch brush strokes. I have tried messing around with the groups loops as shown in the video albeit on a larger scale and it has not resolved the issue. I will keep playing around with it unless someone else knows of a way to resolve this issue?
sweet.