Hey guys. Long time member, short time poster.
I graduated college a couple of months ago (BA of Game Art and Design at Art Institute) and revamped my site, put some new work up. you know, the usual. Looking for any feedback really. The more the better. I'm just glad to finally have something up that's relatively current.
www.jseamanart.com
Jeff Seaman, environment/prop artist
Replies
i took the ammo box off. (i really should not have had it up there anyways). ive been working on the lighting for the sewer to make it more dynamic (and also some other odds and ends suggested from those who saw it first person). Update screens soon to follow.
as for the not loading, im not sure what the problem would be. im using a template for my website through www.carbonmade.com. so none of the code i did.
thanks again for the comments!
You could prolly drop at least a 1000 tris alone just from removing that and normal mapping them.
really?
If you want to persue that avenue I would create 1 more asset that really pops like your shield. because the TF2 however well you matched the art style it doesn't have that pop for me. and your high poly modeling skills show me that you can high poly model. Not that you can high poly model and bake.
and my I just say congratulations on making the Polycount Weekly Recap.
-Alan Mitchell