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Approching a Drystone Wall?

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I am trying to model a nice highpoly version of a drystone wall similar to the one in the picture above. I just can't seem a decent start to it, without it looking kind of crappy and fake. I have tried making a few different blocks in zBrush then bringing them back into max, but the polycount just seems to shoot up and crash max.

Has anyone got any tips on where to begin with this? At the moment it just seems to be driving me nuts.

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