Better late than never i suppose.
Concept: The Tea Cup from the "Chronicles of Riddick"
Slam Guard: You'll kill us... with a soup cup?
Richard B. Riddick: Tea, actually.
Slam Guard: What's that?
Richard B. Riddick: I'll kill you with my teacup.
Reference:
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Low Poly: its a little over 1.3k poly's
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Low Poly Render Wireframe.
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View port Wire frame.
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Replies
and to much scratch looks more like a rocky surface leave the big ones try removing dirty ones also extend some scratches till top i think will look better that way just my opinion though.
When i added poly's in Mudbox it automatically smoothed the base mesh instead of tessellating it. I'm thinking of tessellating it in Max first that way the top will stay "sharp"
I have another idea that im gonna build next. Its a dragon style dagger handle where the tail blends into a wavy blade with notches almost looks ritualistic. I just got such a kick out of the paperclip earlier. I'm a Riddick fan of sorts.
This is my first specular map so be nice im still learning the process. (Going for a tin look)
The Normal Map needed some photoshop work to remove some glitches that the cage wouldn't get, but i remembered to run the normalize filter after tweaking it.