Hello people,
I recently received the task of "upgrading" a few meshes. The client (a friend of mine, that's why accepted the job) want's me to take a few untextured low-poly meshes and create the high-poly versions and texture them.
What do you guys suggest? Any good tutorials on detailing low-poly meshes in ZBrush? What about texturing those, can i do it within zBrush too?
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That's my two cents.