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Sketchbook: Calabi

polycounter lvl 12
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Calabi polycounter lvl 12
I've decided to do me own sketchbook, after realising I'm getting a bit better at modelling, so this is to catalogue my progress(a sort of progress quest) and hopefully motivate myself to continue with it.

I'm gonna update whenever I can.

I'm not gonna be attempting to learn anatomy(although will probably model it alot as its the most available reference) just to observe things and then model something reasonably similar.

Any critics or comments welcome.

Now a large amount of spam, almost in order.

One of my first skulls, looks rubbish I used direct references.

skull2.jpg

One of me first heads, a dogs been nibbling his ear. And the references were female.

head1r.jpg

Another head. Trying to get the eyes.

head3t.jpg

Manged to get something looking vaguely female.

head2v.jpg

A skull I did, the teeth are wrong, in part because the curvature of where they attach is wrong.

zbrushskull2.jpg

This was gleaned from a tutorial.

zbrushhead2.jpg

The above but slightly improved I did struggle with the eyes, trying to get them the right size, in all the refs I found the coloured part was half the width which meant the eyelids curved around too far.

zbrushhead1.jpg

A self portrait.

stupidhead.jpg

Skull I did a bit improved I think, I added the teeth later, experimenting to see if I can get the detail.

skullside1.th.jpg skullfront1.th.jpg

A skull I was going to use for an ecorche.

skull3s.jpg

The latest head. I did use female refs, but I wasnt following them strictly just trying to get the rough forms and then rough details.

head4.jpg

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