I've decided to do me own sketchbook, after realising I'm getting a bit better at modelling, so this is to catalogue my progress(a sort of progress quest) and hopefully motivate myself to continue with it.
I'm gonna update whenever I can.
I'm not gonna be attempting to learn anatomy(although will probably model it alot as its the most available reference) just to observe things and then model something reasonably similar.
Any critics or comments welcome.
Now a large amount of spam, almost in order.
One of my first skulls, looks rubbish I used direct references.
One of me first heads, a dogs been nibbling his ear. And the references were female.
Another head. Trying to get the eyes.
Manged to get something looking vaguely female.
A skull I did, the teeth are wrong, in part because the curvature of where they attach is wrong.
This was gleaned from a tutorial.
The above but slightly improved I did struggle with the eyes, trying to get them the right size, in all the refs I found the coloured part was half the width which meant the eyelids curved around too far.
A self portrait.
Skull I did a bit improved I think, I added the teeth later, experimenting to see if I can get the detail.
A skull I was going to use for an ecorche.
The latest head. I did use female refs, but I wasnt following them strictly just trying to get the rough forms and then rough details.
Replies
A hand made using a tut and direct refs so cheated a bit.
Latest hand, work in progress. I think its reasonably (formwise) (in)accurate need to get the thumb looking right, add a few small details like the knuckles, tendons, shapes of fingers.
I blame 3dCoat for the lumpyness, smoothing is more difficult, it always smooths downwards.
Thanks for the help.
Another head. Not sure why it looks so male, think its something to do with the jaw.
Problems, Lips arent right, whole shape still isnt quite there, eyes.
And dont tell me there's anything wrong with him because you lie.:poly118: