I'm taking it as no one is digging my gator soldier as it seems everyone is ignoring it so here's something else
Character: Shango - the thunder and lightning god
Story: In a fututre where all humanity has lost itself to corruption and evil Shango descends from his seat in the realm of gods to save us from ourselves.
Powers: can control and manipulate thunder and lightning *shrug*
Unfortunately his human form needs to adjust in order for him to have full access to his powers.
plz comment good or bad it helps
thanks in advance
Replies
any plans to refine the concept more (work out details and stuff), or planning to jump right into teh 3d?
Anyway, keep working on it and post what you get
here is a refined concept I'm thinking I'll have it so the helmet opens up to the face underneath, or would it be better to just have the face or just the helmet, hmmm?
There will be six of those skulls when he is fully powered. He'll start off with one and as his body adjusts he gains more. Might change the look of the skulls I feel like they don't really go with the whole theme.
hope this works out for you looks sick.
@Dippndots - the armor is made of gold or silver because they are two of the best natural materials for conducting electricity also they show signs of dignitry.
@Baj Singh - the skulls represent the drums that surround the shinto lightning god raijin (whom I am basing this design off of) They will also serve to show his level of power any given moment (1 skull = hp grade = human form adaption to god powers). So I can't completely scrap them but i need to change their look to better suit this style.
Im going to have it so when he is in battle mode his mask is on and his energy is revved up and when in travel mode his mask is away and power is idle. (This way i'll get some more practice with ipo actions and such)
Thanks for the comments plz keep them coming every bit helps
PowerOff ............................................................................................PowerOn
hope you can get it into 3d soon
@Nizza_waaard - tried to play around with the colors below are the results. I'll be starting the modeling now that I have the forms finalized.
@ralusek - it's no problem I figured that was why no one was commenting on it, guess it worked out in the end cause it gave birth to this guy
here are the color schemes available with a fixed design for the skulls/drums:
glow affect added to a couple of the schemes:
Here is what I have so far.
He will still have the mask
I reaize the neck is super long but I can't seem to picture it any other way plus it works with the hood.
fixed the taper in the neck so it doesn't look so wierd in the hood
here's a great hood anatomy ref image
I fixed the thighs, but I was aiming for a skinny waist
Here is a small update:
finshed blocking out the major pieces
plz leave crits they are always welcome
Dippndots - thnx, I will give that a change
The cloth colors are starting to bug me so I'm going to play around with them and if you guys have any ideas plz post
thnx for all the comments so far plz keep them coming
Looking at it now the hood really isn't going to work with the helmet so I will either change it to be a longer shaul or just take it out entirely
looking good though man