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Angle of approach?

polycounter lvl 14
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mdeforge polycounter lvl 14
Maybe this is the overly complicated way to go about this, but maybe not.

I am thinking about using this wallpaper as a base for a more detailed scene that I would later import it into UE3 for the lighting.

2009-11-13_2241.png

Suppose I wanted to set this wallpaper up in Max in a way that I could accurately get the scale and angles down.

Looking at the perspective lines, I see this:

2009-11-13_2241.png

Can any of you offer tips on how I might do this? Ultimately I'd like to be able to block it out quickly by viewing this in an orthographic viewport of some kind, and then just drag out what's needed to quickly match the picture. Or is this not a good approach? Thanks in advance.

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  • pior
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    pior grand marshal polycounter
    Wait didnt you just answer your own question?
    Ultimately I'd like to be able to block it out quickly by viewing this in an orthographic viewport of some kind, and then just drag out what's needed to quickly match the picture. Or is this not a good approach? Thanks in advance.

    So yeah just do that and lock your cam...?
  • mdeforge
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    mdeforge polycounter lvl 14
    Heh, I guess I did answer my own question lol. Thinking + bad case of the flu = not a good idea to post. Thanks.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    google sketchup! match photo! [ame]http://www.youtube.com/watch?v=fhzpqf7fywM[/ame] awesome..
    i did this testin it out a while back, i would never do a building based on a concept without it again, just watch out sometimes.. most almost every times concept artists are not 100% correct with perspective. which is cool thats not the main goal of their work tavern.gif
  • mdeforge
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    mdeforge polycounter lvl 14
    Oh wow, that's pretty neat. I'm going to give the quick and easy way a shot first and if things don't line up, I'll use the Google Sketchup way. That perspective took was exactly what I was thinking about though, thanks for the info.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    prob i had with trying to match a concept exactly in max was having no idea at what fov the pic was drawn in, was a pain to get the max vp to align to the concept
  • mdeforge
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    mdeforge polycounter lvl 14
    I tried doing it in Max to begin with and I didn't like it at all. I did it the SketchUp way and found it much nicer. You were right though, the artist didn't follow his perspective lines 100%.

    I'm having some issues importing it now though. I try and import the .dae and it gives me this error:

    While reading or writing a file the following notifications have been raised.
    -ERROR: Library not found: #ID2
    -ERROR: Unable to parse xml/dae file

    An .obj version reads something about a vertex index error.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    for me objs always come out of sketchup all messed up, i always use .3ds to export out of sketchup, works nicely for me.
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