Hey guys,
So I'm making a simple model in Max, and I'm also using headus' UVLayout demo to unwrap the various components of the model. After I import the .obj file saved from UVLayout and introduce it into my Max scene, the model has some strange, dark shading rather than the usual flat color.
I did a search, but couldn't find anything regarding this. I initially thought it was a vertex weld issue, but they seem fine. Adding a Normal modifier to the stack merely inverts the normals (as you'd expect) so that the object's surface turns completely black, so the normals appear fine, too.
Any ideas? I'm presuming it's something quite simple - maybe my .obj import options?
Thanks in advance.
Replies
Thanks, Neox - it was a smoothing group problem. Cleared the groups from all objects, shading returned to normal.
Thanks again.
Basically you have some extra faces in between those pieces causing the dodgy smoothing. If you don't delete those faces, the problems could come back, or you could run into other issues.
I thought it was a problem with my import / export settings: