Hey guys,
I'm considering purchasing Headus' UVLayout, because from what I've seen it looks like it could reduce some of the headache of, well, laying out UV's.
Anyone else here use it? Recommendations? I'm using Max's built-in tools right now, which compared to my experience using Maya's UV editing tools was a considerable improvement, but I'm certainly tempted by UVLayout.
Thanks in advance for the input.
Replies
I do however the real layout always in max manually. But these days I kind of lost track of UVlayout since I started working on my own scripts to fill in the needs I needed in max. You can have a look and try at the scripts here:
http://renderhjs.net/textools
If you however do not work with max as a main tool and instead use Maya or some other modeler I would recommend UVlayout since it is an independent Application tool that usually works with OBJ input.
In development and interesting as well might be RoadKill pro wich is kind of in the work atm.
http://www.roadkillpro.com/
It looks like it has not nearly that much tools build in as UVlayout but surprisingly the most important stuff + good performance and max / maya integration. Though personally I am more a fan of external specialized apps because as soon as you have a newer version of max / maya the tool might not work anymore, you are forced to pay for some update or the company went down and you can forget it totally.
ah well lots of great tools to choose from though personally UVlayout beats them all in workflow speed and features.
- relax multiple selected objects as 1 task (get some coffee meanwhile while it does all the iterations)
- ability to setup relaxing rules such as align marked edges to closest grid, straighten marked edges, pin straighten stuff and lots of other unique rule sets that get incorporated in the relaxing process - you can really control the outcome unlike 99% of the other tools out there.
- stack shells
- subDevision preview + different algorithm to relax low level SubDiv. cages.
- texel blending brushes and transitions
- standalone !!! (= more independent)
- speedy workflow optimized and not like all other companies lately GUI eye candy ( = slow) bloated
its the most professional tool in that area imo.
Yeah, I've been looking at your tools, renderhjs! I made the switch from Maya to Max about six months ago, and I'll never (willingly) go back. Max's built-in tools are really solid (especially Relax and Pelt), but people seem to have a lot of good things to say about UVLayout, so I thought I'd ask.
I did consider this, but right now I'm more interested on getting UV's done easier and faster than the tools required to do it. I can use Max's tools to get the job done, but sometimes it's just a pain in the ass.
I think I'll try the demo, and see how it fits. Thanks again for all the responses, everyone!
And the relaxing or unfolding stuff is rather what max sucks at by default + everything is scattered in countless tiny and dated operations which make the whole unwrapping part in max or maya a pain by default.