http://www.thejohnwarnerexperience.com/spacegame/
super quick prototype. i made it today, just for fun. that's how awesome unity is.
somebody make me some sweet space-art, and we'll be rich. RICH I TELL YOU.
oh, er...
wasd, space bar to break, and left click to fire
the "asteroids" can be destroyed.
Replies
god dammit.
really? nothing happens?
give it a minute. it hangs thre for me too for about.. 2 secconds? i dunno. i take it you waited a little bit.
tried it at home and it works now. Cool shit! Unity rocks.
At work though it just hung. I waited a solid 30 seconds.
Aesir- that's good to know... thanks man.
I'm finding that i suck dick at space ship design. anyone got any cool concepts i can rip from?
Hitscan is basically a ray-trace from your view, determines instantly if it hits or not. There's no "projectile", so there's no projectile speed - it's used for pretty much all FPS bullet-based weapons.
ps. I'm dying to get into unity, everything about it is awesome.
butt_sahib - thanks. yeah man, really easy to work in actually
MoP - ah, cheers man. I wanna make some different weapons, maybe I'll put in both...
rooster- yeah, soon enough. makes working with the build a little annoying though.
bloodmoon- thanks man.
eld - gamedev eh? polycount treatment? you should give unity a shot if you're feeling like it. It's retarded easy to work in.
ah yes, unity, I never had time until like today these weeks, I've seen how it works and I love it, everything is so easily efficient and simple to work with, it even supports using blender files as data files,
so when you've done some changes in your blender files on a mesh or something, it'll load that recent change the next time the game starts.