First off it's not my model, it was done by End of Days. I'm only practicing my texturing ability with this.
![howdoIabuseshaders-1.jpg](http://i442.photobucket.com/albums/qq148/redroguexiii/Renders/howdoIabuseshaders-1.jpg)
Shown with specular, although I don't have a specular map to control the amount of gloss per material.
Basic diffuse material plus ambient occlusion (full sized 1024^2):
![EoD_RagingBull_8_Diffuse.png](http://i442.photobucket.com/albums/qq148/redroguexiii/EoD_RagingBull_8_Diffuse.png)
Hardly a masterpiece, but as long it does well in game.
I think the grip material will look alright with some toning down of the bumps in the normal and a controlling specular.
The metal however, is where I'm at a loss, I think I should tone down the grain as I'm hoping to get it to look somewhere like this :
![IMG_0003.jpg](http://i425.photobucket.com/albums/pp338/tao1281/IMG_0003.jpg)
Painting diffuse lighting is acceptable, although I would prefer to get the same effect through use of shaders as well.
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