I really like your concept, especially the image presented in post #9; it will also translate in 3d much easier, imo. Btw, not sure if it will work with the crazy looking chain you've got, but you might be able to run a physics simulation and get the whole thing placed very accurately and rather quickly. :poly121: Keep it up!
Im loving that planet Daph.Good start on it.I think it needs to be a bit rounder.Its slight mishapen-ness gives it the look of a meteor ya know.Other than that though dude keep bussin this kinda stuff out man.We might just make the deadlineghahahahahahahahahh!
Alright let me run threw this really quick for my boys and and the one person that stumbled upon our threadgahahahahah just messin but so far:
#1 - Is just a quick Zbrush sketch of a flatbed rock getting sort of engulfed by the sandy terrain in our scene.Though im not sure if we are still going to go with the sandy/desert like terrain.
#2 - Some rocks I did for the scene.Sculpted in Zbrush and retopo'd in Topogun.Why the smaller one is more polys then the bigger is a mystery to me.So no questions.lol.
#3 - Iv been slowly settling on a chain link and to test its consistency I made an actual chain from the links.
#4 - Trying to push the concept for the link more in photoshop.
good stuff man.
I've been using that sand texture as a place holder for our terrain, you guys have suggestions of ground types? i was thinking sand and rock or gravel or something. I really like the chain too so far.
alright im still workin on the planet, adding some detail to the textures, and rounding it out.
so we still need buildings and a tree or two and some foliage?
i got all our rocks and some terrain into the UDK. all we need are the chains, buildings, and some foliage. it's all coming together, i'm proud of us. more incoming later tonight
Omg this is all so amazing.Were progressing faster than planned.Im loving that screen shot Daph.Pumped me up so good and that idea STRIKER was bomb.We had been looking for a shot and thats one good ass one.LOL!
I got a hand idea on the way fellas and some mountainious-ness comming your way.Lets keep the wheels turning on this one fellas.
Chugged along quickly tonight.I had a retard idea of putting the polycount emblem as a circle in the middle of the hand so when the hand grasps whatever it is shot at, the circle emblem starts spinning furiously with a glow as the hands begin to drain the life force of whatever victim planet it has come upon.
Oh yea...I also poly painted and sculpted a tree in zbrush.Shits hard man...shits hard.Lol.
Your definitely right about the flat roots Daph, gotta switch them up when I get a chance.Im glad you guys are feeling the hand though.Lets keep this up fellas.
I think its coming out really nice.Especially for Zbrush.Though what I am seeing that is a bit off with it.Is that the circle piece that the polycount symbol is resting on.It looks as if its not a piece at all and just merely sculpted into the hand when really it should be a separate piece that has enough lee way from the hand to be able to spin when gathering energy without scratching against the walls of the hand.(If that made any sense at all because I could barely follow whatever the hell I just said).I painted over the image to kind of get what i'm trying to say across easier.
Are you going to make the bottom two pieces that the screw runs threw separately or just like....extrude some of this mesh out and shape it to keep it all one mesh?
Also are the parts circled face up or down I drew and example on what I meant.I just cant tell from the screen cap.My bad.
P.S.
None of this is an attack though i'm sure you know it would make no sense for any of us to attack each other.I mean come on.....we all basically live togetherhahahaha
I agree with kaiga about the polycount logo piece sitting on a base which is on the hand. also I agree about bulking up the hand a bit, it does look a bit feminine
yes i agree also. fixing it as im writing. with the screw part for the chain ill see if i can make it perfect in zbrush. if i cant then ill simply retopo then make it in max
just a small update. fkn school getting in the way a bit... but no more! still needs stuff . top fingers weren't touched yet but their armor claws for piercing hard surfaces
We put almost everything in so far so we can figure out composition. Still working one them. We still need the mountains, clouds, city, rubble and some extra detail. were only at 160,00 tris so we have a lot of polys to play with
I feel like you could get a lot more color varitation in that metal and it would read a lot better. I'd back down that fog/dof/whatever it is a smidge too. Good luck, keep it up!
That last shot looks good. I actually like the amount of dof in it, but that's just my opinion you know. I'd make that tree follow the strong perspective feeling the scene has. In other words, even though it shouldn't be so in realty, I'd make it point to the planet. Also, before you finalize it, make sure you play with the highlights/midtones in postprocessing. Try make the contrast higher to compensate the dof, and even try sparating those by color (ie make the shadows more blue, the higlghts greener/ cyan-er). Just give it a try if you've got the time.
Unfortunaltely, people are pretty exausted this time around. Whish I could be more helpful myself.
PS MAke the green on the planet strong and also a bit different in color (more yellow-ish maybe) MAybe more grass on the left sde. Darn I need to get some sleep. Good Luck!
Replies
and did a quick sketch of a chain link
more to come soon!
striker has an asset list too that we need to finalize
texture is still a WIP, theres a nasty seam to fix.
here's a planet, very WIP but ingame
Alright let me run threw this really quick for my boys and and the one person that stumbled upon our threadgahahahahah just messin but so far:
#1 - Is just a quick Zbrush sketch of a flatbed rock getting sort of engulfed by the sandy terrain in our scene.Though im not sure if we are still going to go with the sandy/desert like terrain.
#2 - Some rocks I did for the scene.Sculpted in Zbrush and retopo'd in Topogun.Why the smaller one is more polys then the bigger is a mystery to me.So no questions.lol.
#3 - Iv been slowly settling on a chain link and to test its consistency I made an actual chain from the links.
#4 - Trying to push the concept for the link more in photoshop.
I've been using that sand texture as a place holder for our terrain, you guys have suggestions of ground types? i was thinking sand and rock or gravel or something. I really like the chain too so far.
alright im still workin on the planet, adding some detail to the textures, and rounding it out.
so we still need buildings and a tree or two and some foliage?
Did a paint over with some of the stuff i made and the teams concepts i used. try to make composition or to spark an idea for one
and with some post processing... the blur is kind of extreme
heres a idea im throwing way out there. A speedy
Alien(left)? Human(right)?
I got a hand idea on the way fellas and some mountainious-ness comming your way.Lets keep the wheels turning on this one fellas.
p.s. i got one dead tree so far.Lol.
Oh yea...I also poly painted and sculpted a tree in zbrush.Shits hard man...shits hard.Lol.
Are you going to make the bottom two pieces that the screw runs threw separately or just like....extrude some of this mesh out and shape it to keep it all one mesh?
Also are the parts circled face up or down I drew and example on what I meant.I just cant tell from the screen cap.My bad.
P.S.
None of this is an attack though i'm sure you know it would make no sense for any of us to attack each other.I mean come on.....we all basically live togetherhahahaha
This is looking bad ass, sounds bad ass, and you guys have a bad ass group. Good luck! Keep the strong work flow!
any crits are welcomed
we're almost done.
Unfortunaltely, people are pretty exausted this time around. Whish I could be more helpful myself.
PS MAke the green on the planet strong and also a bit different in color (more yellow-ish maybe) MAybe more grass on the left sde. Darn I need to get some sleep. Good Luck!