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Approach to mass-modeling texturing

Guys, i'm working with Procedural City Engine to develop very large cities. The application is perfect, but there is a major flaw: texturing sucks. We were able to achieve a good amount of mesh detail with the procedural scripting, but texturing is still a problem. We decided, then, to texture our city in 3DS Max.

But... what is the best approach of doing that? I'm talking about thousands of different buildings.

Keep in mind that we are mostly programmers, without advanced knowledge of the 3DS Max workflow, so, treat us like dumb people. :)

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