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Author:
Lucas Annunziata
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Technical Talk
Inverse baking with zBrush
JasoB
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JasoB
Nov 2009
Hey guys,
I have a low-poly normal-mapped model here, purchased from a model pack. I was interested in importing the model into zBrush, and using it's normal map to create a high-poly version of it, and then add my own detail. Is this possible?
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AlanSMitchell
polycounter lvl 14
Nov 2009
generate a height map from normals, and or displacement map...that can be done in crazybump. if you got it.
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Piflik
polycounter lvl 12
Nov 2009
You ca use the Displacement Map to Mask parts of the subdevided Object and then use displace...I think...not too experienced in Z...
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