Hello all, this is my first post here and I'm also working on my first model in Zbrush, so I guess you could call me a bit of a noob. I promise that this isn't a pop in and out just whenever I need help kind of thing. I've tried to get involved in cgtalk, but no one is really helpful there. This community seems to be a lot friendlier.
Anyway, I'm modeling a laser rifle contraption thingy, and I'm trying to use radial symmetry to create a rim on the scope. Apparently, I can't post an attachment yet, probably gonna have to get my first post approved first. So, I'll post some pics when that happens......
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Radial symmetry in zbrush works based off your model's pivot so if it's not centred around the bit you're trying to sculpt radially then it probably won't work too well.
I think there's a "set pivot" function but I can't remember where, or how to use it right now, maybe someone else more experienced with ZBrush knows!