I'm doing an exercise in trying to get some textures that appear hand painted. I started with a photograph, mixed in a few filters, and painted over.
At the moment they still need some cleaning up, but the basic feel is there.
Feedback would be great, thanks!
Replies
Why not try a handpainted texture from scratch? It'll take time, but it'll look more convincing!
use the paint brush tool from any programm pick colors and paint save filters for later
( IF??? you want painted texture look )
You may need to paint heavily over your photos and avoid filters: If you use filters, must be very subtle, otherwise people recognize them quick.
You may also try to paint the texs 100% without photos.
Will take longer, but results may pay off.
And know what you're painting. Pay close attention to edges!
http://www.conceptart.org/forums/showthread.php?t=51913
Don't agree with this quote. I think you'd probably find photos were used plenty in say, tf2 and borderlands. just much more subtly and with a lot more thought and alteration.
As for these specific pieces you've showed, the rock looks most convincingly handpainted to me. The rest, as others have commented, look like they've been put through filters of varying degrees.
Are these looking better?
One of the other tricks to getting a hand painted result is to vary your colors. Currently your painting work is very monochromatic. Try pushing your highlights a little warmer, or adding in some varying colors--just slightly--to give the surface more 'life'.
Could use a little more color... the metal especially. Seems a bit too black and white. The key to successful surface recreation is the colors!
Are you going for a painterly look? Or are you just trying to paint a texture from scratch?
COLOR
You had me laughing when you said, "just barf a bunch of blue down" hahah.
you should know yourself if something looks better or worse, compared to what you're aiming for. that is, unless you don't know what you're aiming for..
Aside from that, varied hues and avoiding monochrome is pretty important. I would honestly get a tablet, bind the color picker to the main button and get painting. I don't think you will ever get satisfactory results from filters, and I doubt you will ever find one filter combo to cover every texture. Materials all look different and the painting of them needs to be approached differently. No silver bullet to be had here.
Carbon, yeah it could easily be done with some clouds. I suppose what he would have been missing out on there is being shown why it works. By me going in and doing it manually, he can see the color changes and understand why.
Through painting it out, you can also get any sort of blending effect you want, which is not possible through automated purposes. I could have pushed this in any number of directions...
--edit--
Not to mention, this is only an example, and only a flat, generalized surface. If you were to hop into a texture and paint with more purpose, the painting techniques I showed still hold up.
Awesome, thanks for taking the time to do that! Very helpful. Those subtle color variations help out a lot.
I'm just experimenting with different ways to achieve the hand painted look and requesting some input along the way.
I have many references to work off of but have had trouble finding a nice collection of hand painted textures. Search results have uncovered a few examples, but not a whole lot from what I've found.
Does anyone know where I could find some quality hand painted texture work?
In short, using masks (selections), switching between a bunch of wacky brushes and black or white, quickly roughed out the riveted panel concept. Then tossed a gradient map on it for color. The big idea was never to care, but to say "that looks neat" and move on quickly.
This is VERY important. Just thought id let you know XD
Do you mean that you simply want your textures to be created BY having painted them by hand? Do you mean that you want your textures to look as if they were created using real-life mediums? Any one inparticular? Different mediums will require different techniques. Do you just want them to look like...they aren't from photographs, period?
Because, depending, you're going to be going about it an entirely different way. You can do hand painted textures that look better and more realistic than some photosource textures. You can also do some partial photosource textures that look more like they were done with watercolor, as an example.
What exactly are you looking for?
Cholden has a good example of a texture that simply does it's job, without looking like a photograph. If that's what you're going for - keeping it simple is a good way to go.
http://boards.polycount.net/showthread.php?t=64346
@ rush great color tutorial I loved it and learned a thing or two. and here I thought I knew everything. Well now I do lol.
anyways since this thread seems to be devoted to hand painting textures how would one go about trying to make the textures look literally painted such as oil paints. I have a feeling going crazy with the smudge tool won't do it. I messed around with oil paints...I just can't think of what the brush properties would look like for an oil paint brush inside of photoshop. I mean I'm sure theres a zillion ways to do it. I was just wondering what your process might be.
It's quite simple really, think about what you want to do. You want to make it look like someone actually painted that stroke by stroke? Well... paint it, stroke by stroke!
Most of all though, just practice painting. There aren't a great many shortcuts to arrive at your intended result, and the ones that are there only work to support someone who knows the basics of painting.
Using a brush like Jon Rush (ANCIENT PIG. Don't be fooled by his namechange!) helps as well. Play around with your brushes and try to get something that feels expressive to you, something that you feel works for making what you want.
Rooster: I wouldn't really call those textures handpainted either, but I do agree that overlays can be helpful, despite the style. I haven't used them in a while in my handpainted textures, but that's because it just wouldn't fit the style. If they do, then use them!
That being said, you might find yourself fighting them, beating them into submission if you're going for a certain paintery style...
What kind of brushes did you use for that, specifically? Were they all preset in Photoshop?
I made another one since the last one so fun. This one's a little dirty, but me spending time polishing it wasn't the point.
Again, all done with black and white brushes, then tossed on a gradient map and finally some green and red with a strong texture brush to get some extra color in the final.